Vessel of Cataclysm

The Vessel of Cataclysm Shaman is a walking storm—a conduit through which the primal chaos of the elements remembers its fury. Their bond is not one of reverence or restraint, but of surrender. Fire, lightning, frost, and stone do not obey their will—they erupt through it. Where a Totemus mends the wounded world, the Vessel tears it open to remind creation of its own violent heartbeat.

Mouth of the Storm

Cataclysmic Shamans carry the marks of their elements in body and soul. Ash drifts from their hair as if from unseen fires. Lightning veins trace across their skin, glowing faintly beneath the flesh. Their breath steams in warm air, their shadow quakes like unsettled ground. When they speak, thunder murmurs between their words. When they move, the air bends around them, trembling with potential.

Their power is not subtle. Spells detonate in expanding waves, reshaping the land and drowning sound beneath elemental noise. A Vessel’s casting is less an act of focus than release—an unmaking of balance in favor of awe.

Fury of the Fourfold Heart

To walk this path is to live with constant pressure—the strain of channeling too much at once. Cataclysmic Shamans learn to harmonize contradiction: water’s patience with fire’s hunger, earth’s weight with lightning’s motion. They meditate amid erupting geysers and volcanic plains, their training found not in temples, but in fault lines and stormfronts.

Those who survive long enough to master their inner discord become avatars of natural disaster. Their storms can clear entire battlefields; their quakes can level strongholds. But with each use, the line between Shaman and Element blurs a little more.

Balance Through Destruction

A Vessel of Cataclysm does not destroy for cruelty’s sake, but because destruction is part of the world’s renewal. They are the cleansing flame, the flood that feeds the soil, the storm that resets the sky. Each eruption, each tempest, each tremor is a hymn to rebirth.

To face one is to stand before the world’s original voice—loud, unrelenting, and eternal. Their magic ends battles and begins new landscapes. When the storm passes, silence returns not as peace, but as awe.


  • Spells Known:
  • Primordial Bolt
    0 5
  • Raging Current
    1 5
  • Stormburst
    1 8
  • Molten Orb
    2 12
  • Freezing Blizzard
    3 20
  • Boulder Prison
    3 24
  • Eye of the Maelstrom
    4 28
  • Molten Skyfall
    4 32
  • Apex Storm
    5 36

  • Passive Abilities:
  • Raging Momentum
    3000 gp 5
  • Elemental Instability
    3000 gp 10
  • Voltaic Synergy
    3000 gp 15
  • Cryonic Shielding
    5000 gp 20
  • Burning Volatility
    5000 gp 25
  • Elemental Mastery
    7500 gp 30
  • Elemental Abjuration
    10000 gp 35

  • Full Abilities:
  • Worldbreaker
    40

  • Free Abilities:
  • Volcanic Rebirth
    16

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music