Harpoon
Harpoon
Weapon
5 gp 4 lbs Iron

If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

  • Damage Roll:
  • Attack Type: Melee
  • 16 vs.

  • Weapon:
  • Category: Martial
  • Classification:
  • Reach: 5
  • Range: 20 (60)
  • Throwable
    If a weapon has the thrown property, you can throw the weapon to make a ranged Attack. If the weapon is a melee weapon, you use the same ability modifier for that Attack roll and damage roll that you would use for a melee Attack with the weapon. For example, if you throw a Handaxe, you use your Strength, but if you throw a Dagger, you can use either your Strength or your Dexterity, since the Dagger has the finesse property.

  • Attack Abilities:
  • Crippling Blow
    Requires Requires
  • Trip Attack
    Requires Requires
  • Fearsome Accuracy
    Requires
  • Piercing Strike
    Requires Requires
  • Toe Stab
    Requires Requires

  • Reaction Abilities:
  • Disarming Parry
    Requires

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information