Trident of Fish Command
Weapon
38,205 gp 4 lbs Iron

Adorned with electrum along the shaft and boasting razor-sharp tines crafted from rock-hard coral, this trident bears only a superficial resemblance to those wielded by marines and gladiators. As you grip it, faint visions of the crashing ocean's tide, a subtle briny scent, and a mysterious yearning to return to the vast kingdom of the sea envelop your senses, even if you've never set foot there.

  • Weapon Melee Attack Roll:
  • Attack Type: Melee

  • Item Charges: 8

  • Charged Spell:
  • Dominate Beast
    4

  • Weapon:
  • Category: Martial
  • Classification:
  • Reach: 5
  • Range: 20 (60)
  • Throwable
    If a weapon has the thrown property, you can throw the weapon to make a ranged Attack. If the weapon is a melee weapon, you use the same ability modifier for that Attack roll and damage roll that you would use for a melee Attack with the weapon. For example, if you throw a Handaxe, you use your Strength, but if you throw a Dagger, you can use either your Strength or your Dexterity, since the Dagger has the finesse property.

  • Passive Abilities:
  • Extra Weapon Damage - Cold (2d6)
    37500 gp

  • Attack Abilities:
  • Crippling Blow
  • Trip Attack
  • Fearsome Accuracy
  • Piercing Strike
  • Toe Stab

  • Reaction Abilities:
  • Disarming Parry

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information