Trident of Fish Command
Trident of Fish Command
Weapon
Attunement 800 gp 4 lbs Iron

While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed.

Adorned with electrum along the shaft and boasting razor-sharp tines crafted from rock-hard coral, this trident bears only a superficial resemblance to those wielded by marines and gladiators. As you grip it, faint visions of the crashing ocean's tide, a subtle briny scent, and a mysterious yearning to return to the vast kingdom of the sea envelop your senses, even if you've never set foot there.

  • Weapon Melee Attack Roll:
  • Attack Type: Melee

  • Item Charges:
  • Max item charges: 3
  • Recharges: 1d3 + 0 / Dawn

  • DC Check Number: 15

  • Item Abilities:
  • 1  |   Dominate Beast
    4 Druid Patron of the Fey

  • Weapon:
  • Category: Martial
  • Classification:
  • Reach: 5
  • Range: 20 (60)
  • Throwable
    If a weapon has the thrown property, you can throw the weapon to make a ranged Attack. If the weapon is a melee weapon, you use the same ability modifier for that Attack roll and damage roll that you would use for a melee Attack with the weapon. For example, if you throw a Handaxe, you use your Strength, but if you throw a Dagger, you can use either your Strength or your Dexterity, since the Dagger has the finesse property.

  • Attack Abilities:
  • Crippling Blow
    Requires Requires
  • Trip Attack
    Requires Requires
  • Fearsome Accuracy
    Requires
  • Piercing Strike
    Requires Requires
  • Toe Stab
    Requires Requires

  • Reaction Abilities:
  • Disarming Parry
    Requires

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information