A mysterious slowing in the entire body’s ability to process substances, Slow-Gut has killed many an unwitting addict after taking their normal dose of their vice of choice only to find their response much more severe than normal. The cause of this disease appears to linger in the blood, as that is thought to be its vector of transmission.
Whatever the cause, the body seems to fight off the infection given some time, but in the meantime one must be careful about what they consume. Exposure to infected blood can infect humanoids. Goblinoids can carry the disease but are immune to its effects. After exposure, a humanoid must pass a DC 10 Constitution save or be infected.
While infected, the effects of any intoxicants, poisons, or other non-magical metabolized substances are doubled, whether in severity or term (whatever makes the most sense, at Game Master’s discretion). Infections last 2d6 days.