Talia
9
Talia
Human
9
13 / 26
9 / 14
10
10
1
30
10
STATUS EFFECTS
0 / 4
Core Abilities
Full Abilities
Short Rest
1
2
Abilities
Catchy Performance
1
3
Quick Abilities
Wind Guided
1
6
Free Abilities
Overrun
0
1
Unyielding Command
1
6
Core Attacks
Natural Weapons
Weapon
Slam (d1)
Equipped Weapons

No weapons equipped.

Attack Abilities
Knockout Strike
0
Movement
Passive Abilities
Human Origins
Spiritual Reserve
1
Melody
1
4
Bag of Holding Fragility
1
Never Cross the Planes
1
Catlike Landing
1
Healthy Body
1
Feat - Bard (2nd)
Catchy Performance
Versatile Actor
2
Feat - Bard (4th)
Inner Melody
4
Human Pedigree
5
Songkeeper
5
Feat - Bard (6th)
Demon Blooded
6
Cantrips
Name AOE Effect
Elemental Burst
Friendly Demeanor
1 min
Helpful Melody
3 rounds
Prestidigitation
1 hr
Rythmn
Touch of Light
1 hr
1st Level Spells
Name AOE Effect
Allegro
2
Diminuendo
[x] 1 min
Dissonant Pluck
1
Greasy Sludge

10
1 min
Improvisation
1 1 min
Inspiring Melody
[x] 10 mins
Mage Armor
8 hrs
1 Min
Song of Recovery
1 Hr
Summon Familiar
2nd Level Spells
Name AOE Effect
Glitter Bomb

20
1 min
Jarring Chord
1
Summon Dust Mephit
1 min
Uneasy Vibrato
2 1 min
: 12.04 / 150
Clothes, Traveler's
Ring, Silver
Bag of Holding
Pouch
Sheath, Sword
Flute
On Hand
Dagger
Containers
Bag of Holding
Bag of Holding
48.83
: 33.83 / 500
Apple
Drinking Water
10
Field Rations
10
Figurine of Wondrous Power - Silver Raven
Jar, Glass
Key
Lute
Pouch
Pouch
2.54
: 1.54 / 6
Copper Coin
20
Gold Coin
5
Gold Coin
42
Silver Coin
10
Sheath, Sword
Sheath, Sword
3
: 2 / 3
Shortsword

Experience Marks:

12.00
Description:

None
Background:
Entertainer
Characteristics:
:
:
5
Gender:
Female
Height:
5
Weight:
134 lbs.
Gross Weight:
147.04 lbs.
Age:
18
Hair:
amber red
Eyes:
golden brown
Skin:
fair
Faith:
-
  • Traits
  • None
  • Ideals
  • None
  • Bonds
  • None
  • Flaws
  • None
Backstory:

Talia was born into a modest noble family; one whose title carried more dust than gold. Her parents managed a small estate on the fringes of their lord’s territory — humble, but filled with laughter, music, and dreams of a better life. Those dreams died one cold evening when bandits ambushed her parents’ carriage on a lonely road, leaving their children orphans before they had even grown tall enough to see over the dining table.

Samuel, her older brother by three years, swore to protect her. At just thirteen, he took up a dagger and a traveler’s cloak, selling his strength and skill as a scout to adventuring parties desperate enough to hire a boy. His pay — what little there was — kept food on their table while Talia, barely ten, began to dance and sing for passing merchants to bring in coin of her own.

She studied the art of performance with all the passion of someone who had nothing else left. Her body became her instrument, her song a weapon against despair. Years passed, and Samuel’s letters grew fewer but prouder. He wrote of ruins beneath mountains, of strange companions and darker roads. His name began to appear whispered among adventurers — Samuel the Swift, the scout who never missed a path.

Then, on Talia’s thirteenth birthday, his letters stopped. No word. No message. Only silence.

Two years later, Talia had learned to survive on her own, her dances now performed in dim taverns and smoke-filled halls. She smiled for coin, sang for ale, and wept only when the music stopped.

One night, after a long performance in a crowded inn, a stranger approached her — face hidden by a hood, voice soft but trembling. Without a word, he handed her a sealed letter. The wax bore Samuel’s insignia — the one he’d carved into his dagger when they were children.

The paper was stained, the scent of dried blood faint but unmistakable. Inside, a few words written in her brother’s unmistakable hand:

“Find me.”

Beneath it, the name of a faraway train station.

Talia packed her things that night — her ribboned dress, her mother’s locket, and the lute she’d bought with her first real payment. She did not look back at the town, nor the empty rooms she’d once called home.

The next song she would dance to would not be for coin or applause, but for truth.

For Samuel.

Thread of the Kindred - Druskenvald Dweller - THE SUN

Organizations:
None
Enemies:
None
Other Notes:
None
88 / 100
45 / 100
1

Master Bedroom

Crooked House - Second Floor

A large bed with a torn canopy is the centerpiece of this room that’s complete with a bent wardrobe, pockmarked nightstands, and a cracked vanity. The far end of the room features a double door that leads to a secondstory balcony. Beside the door stands a dusty writing desk, atop which sits a beautiful black leather journal adorned with silver embossed initials that read “P.D.”

Beneath the faded covers of the master bed, a human-sized shape squirms frantically, as if in the throes of a terrible nightmare.

  • N
    Bathroom
    Bathroom
  • NW
    Children
    Children's Room
  • Crooked House - Second Floor
    Crooked House - Second Floor
  • Unknown
  • Unknown
  • W
    Sitting Room
    Sitting Room

https://fatetide.com/item.php?id=4FF09DC0-3B9B-960F-EC04-FC318DB0615C

Player Username: Sidblacken
d100
Mod
ADV/DIS
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Effect 1 Effect 2 Ambience Music