Talia
12
Talia
Human
12
32 / 32
16 / 22
10
11
30
10
STATUS EFFECTS
0 / 4
Core Abilities
Full Abilities
Short Rest
1
2
Abilities
Frightening Mockery
1
6
Catchy Performance
1
3
Quick Abilities
Soft Truths
1
6
Tavern Charmer
1
6
Free Abilities
Overrun
0
1
Unyielding Command
1
1
Reaction Abilities
Unwavered Man
10
1
Core Attacks
Natural Weapons
Weapon
Slam (d1)
Equipped Weapons

No weapons equipped.

Attack Abilities
Knockout Strike
0
Movement
Passive Abilities
Human Origins
1
Melody
1
4
Catlike Landing
1
Healthy Body
1
Bag of Holding Fragility
1
Never Cross the Planes
1
Magical AC +1
1
Skill Modifier: Fortitude +1
1
Skill Modifier: Balance +1
1
Skill Roll Mod: Psyche +1
1
Skill Modifier: Willpower +1
1
Feat - Bard (2nd)
2
Feat - Bard (4th)
4
Human Pedigree
5
Songkeeper
5
Feat - Bard (6th)
6
Human Provenance
10
Feat - Bard (10th)
10
Echoing Voice
10
Cantrips
Name AOE Effect
Elemental Burst
Friendly Demeanor
1 min
Helpful Melody
3 rounds
Prestidigitation
1 hr
Rythmn
Touch of Light
1 hr
Vicious Mockery
1st Level Spells
Name AOE Effect
Allegro
2
Alluring Performance
[x] 1 hr
Diminuendo
[x] 1 min
Dissonant Pluck
1
Greasy Sludge

10
1 min
Improvisation
1 1 min
Inspiring Melody
[x] 10 mins
Mage Armor
8 hrs
1 Min
Song of Recovery
1 Hr
Summon Familiar
2nd Level Spells
Name AOE Effect
Calm Emotions

20
1 min
Glitter Bomb

20
1 min
Jarring Chord
1
Summon Dust Mephit
1 min
Uneasy Vibrato
2 1 min
3rd Level Spells
Name AOE Effect
Cacophony Pulse
1
15
Elsewhere Chant
Ghostly Armor
1 min
Lightning Strike
: 20.22 / 150
Clothes, Traveler's
Cloak of Protection
Ring, Silver
Bag of Holding
Pouch
Sheath, Sword
Lute
On Hand
No On Hand Inventory
Containers
Bag of Holding
Bag of Holding
50.50
: 35.50 / 500
Drinking Water
9
Field Rations
10
Figurine of Wondrous Power - Silver Raven
Flute
Incense, stick
10
Jar, Glass
Key
Phillip Druskenvald Journal
Pouch
Pouch
5.02
: 4.02 / 6
Copper Coin
20
Gold Coin
171
Silver Coin
10
Sheath, Sword
Sheath, Sword
3
: 2 / 3
Shortsword

Experience Marks:

18.00
Description:

None
Background:
Entertainer
Characteristics:
:
:
5
Gender:
Female
Height:
5
Weight:
134 lbs.
Gross Weight:
155.22 lbs.
Age:
18
Hair:
amber red
Eyes:
golden brown
Skin:
fair
Faith:
-
  • Traits
  • None
  • Ideals
  • None
  • Bonds
  • None
  • Flaws
  • None
Backstory:

Talia was born into a modest noble family; one whose title carried more dust than gold. Her parents managed a small estate on the fringes of their lord’s territory — humble, but filled with laughter, music, and dreams of a better life. Those dreams died one cold evening when bandits ambushed her parents’ carriage on a lonely road, leaving their children orphans before they had even grown tall enough to see over the dining table.

Samuel, her older brother by three years, swore to protect her. At just thirteen, he took up a dagger and a traveler’s cloak, selling his strength and skill as a scout to adventuring parties desperate enough to hire a boy. His pay — what little there was — kept food on their table while Talia, barely ten, began to dance and sing for passing merchants to bring in coin of her own.

She studied the art of performance with all the passion of someone who had nothing else left. Her body became her instrument, her song a weapon against despair. Years passed, and Samuel’s letters grew fewer but prouder. He wrote of ruins beneath mountains, of strange companions and darker roads. His name began to appear whispered among adventurers — Samuel the Swift, the scout who never missed a path.

Then, on Talia’s thirteenth birthday, his letters stopped. No word. No message. Only silence.

Two years later, Talia had learned to survive on her own, her dances now performed in dim taverns and smoke-filled halls. She smiled for coin, sang for ale, and wept only when the music stopped.

One night, after a long performance in a crowded inn, a stranger approached her — face hidden by a hood, voice soft but trembling. Without a word, he handed her a sealed letter. The wax bore Samuel’s insignia — the one he’d carved into his dagger when they were children.

The paper was stained, the scent of dried blood faint but unmistakable. Inside, a few words written in her brother’s unmistakable hand:

“Find me.”

Beneath it, the name of a faraway train station.

Talia packed her things that night — her ribboned dress, her mother’s locket, and the lute she’d bought with her first real payment. She did not look back at the town, nor the empty rooms she’d once called home.

The next song she would dance to would not be for coin or applause, but for truth.

For Samuel.

Thread of the Kindred - Druskenvald Dweller - THE SUN

Organizations:
None
Enemies:
None
Other Notes:
None
64 / 100
57 / 100
1

Town Hall

Wickermore Hallow

Foxwillow’s Town Hall looms in the heart of the settlement, where the farming folk once gathered at twilight. A crooked billboard stands outside, covered with weathered papers that cling to it stubbornly. William Lodge, who usually holds meetings here, now scours the building for clues while the characters investigate.

https://fatetide.com/item.php?id=4FF09DC0-3B9B-960F-EC04-FC318DB0615C

Player Username: Sidblacken
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music