Soul Hunter
Soul Hunter
Apparition
10 lbs
10

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97 / 97
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2
2

  • Natural Armor:
  • Natural Armor +4
    0 gp


  • Natural Weapon(s):
  • Bite (2d10)
  • Claw (2d8)


  • Passive Abilities:
  • Adept Incorporeal Movement

  • Full Abilities:
  • Aura of Despair

  • Attack Abilities:
  • Soul Drain Strike


  • Monster Bits:
  • Ectoplasm
    5 gp

From the shadows, a white mask emerges, faintly glowing. The figure behind it, a swirling, dark mass, moves silently, almost blending into the darkness. You hear it whisper, "Sniffing noises... I smell... Prey," as it approaches.

Apparition
Creature Sub Type

Apparitions are spectral entities that linger in the world due to resentment and unfinished business. Their presence brings rot and decay, attracting undead and causing harm to living creatures. Though sturdy against necrotic forces, they are vulnerable to holy or radiant powers.

Ethereal Form
Apparition appear as translucent, ghostly figures, often with a faint, eerie glow. Their forms may resemble their appearance in life but are twisted by their lingering resentment and unnatural existence.

Signs of Decay
Wherever a Apparition goes, they leave a trail of decay. Plants wither, wood rots, and the air grows cold and stagnant. This tangible aura of death makes their presence unmistakable.

Unfinished Business
Apparitions linger due to unresolved issues from their life. This could involve seeking revenge, protecting a lost treasure, or fulfilling a broken promise. They are driven by these goals and can sometimes be appeased if these tasks are completed.

Resentment and Rage
Apparition are often driven by intense emotions. Understanding these emotions can be key to dealing with them, whether through combat or negotiation.

  • Special Senses:
  • Nightsight: +60
  • Ghostsight: +60

  • Damage Type Immunity:
  • Cold
  • Necrotic

  • Damage Type Vulnerability:
  • Radiant

  • Immune to Status Effect:
  • Bleeding (2d6)
  • Charmed
  • Chilled
  • Freezing
  • Frightened
  • Frozen
  • Grappled
  • Grappling
  • Immobile
  • Paralyzed
  • Petrified
  • Prone
  • Restrained
  • Sleeping
  • Starving
  • Suffocating

  • Damage Mitigation: +2

  • Monster Bits:
  • Ectoplasm
    5 gp

  • Passive Abilities:
  • Adept Incorporeal Movement

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information