Blade of the Witcher

The Blade of the Witcher is a relentless hunter forged for spell-dueling and monster-slaying alike. These spellblades blend mutagenic knowledge, martial training, and targeted spellcraft into a deadly profession: tracking, confronting, and dismantling the arcane threats others fear to name. Where most warriors fail against curses, shapechangers, and conjured horrors, the Witcher remains unflinching—immune to illusions, resistant to hexes, and immune to panic. Cold steel and anti-magic become their creed.

Hexbane Arsenal

Witcher Spellblades wield specialized weapons etched with slayer’s runes and alchemical channels. Their strikes carry purging effects—breaking barriers, dispelling enchantments, unraveling curses mid-swing. They duel with calculated precision, layering counterspells between feints and chaining spellstrikes that bleed magic from their enemies. From stored signs that freeze or burn to weapon-bound wards that block fireballs, every motion is optimized for efficiency and magical suppression.

Forged in the Cauldron Lodges

Trained in hidden cauldron lodges—harsh academies nestled deep in witch-haunted ruins or cursed valleys—each Blade of the Witcher undergoes brutal rituals and experimentation. Alchemical baths, essence grafts, and exposure to controlled curses leave them immune to many arcane effects but mark them as outsiders. They are conditioned to face threats both mystical and physical: cursed nobility, planar interlopers, abominations born from failed rituals, and ancient spellplagues long thought dormant.

Doctrine of the Slayer’s Seal

This doctrine teaches that magic is a weapon—but also a disease. It must be countered, cured, or cut out. Witchers wield dispel-focused strikes, mana-stunning parries, and prepared glyphs that weaken casters or silence summoned beasts. Each fight begins with preparation—sigils chalked onto stone, poisons applied to blades, scrolls woven into armor. Their magic is lean, brutal, and situational. They are spellbreakers first, killers second, survivors always. When magic threatens to spiral, the Witcher closes in.


  • Spells Known:
  • Concussive Burst
    1 5
  • Dominion
    3 28
  • Silver Crossstrike
    4 36

  • Passive Abilities:
  • Monster Lore
    3000 gp 1
  • Blade of the Witcher Spells - 1st Level
    500 gp 3
  • Toxic Adaptation
    4000 gp 5
  • Blade of the Witcher Spells - 2nd Level
    750 gp 9
  • Potion Mastery
    2500 gp 10
  • Magic Tether Sense
    1500 gp 15
  • Blade of the Witcher Spells - 3rd Level
    1000 gp 17
  • Sign Mastery
    3000 gp 20
  • Blade of the Witcher Spells - 4th Level
    1500 gp 25
  • Silver Soul
    7500 gp 25
  • Master Brewer
    10000 gp 30
  • Blade of the Witcher Spells - 5th Level
    2000 gp 33
  • Master Witcher
    10000 gp 35

  • Quick Abilities:
  • Toxic Coating
    1
  • Mutagen: Surge
    8
  • Alchemical Flashbomb
    12
  • Mutagen: Absorption
    16
  • Mutagen: Focus
    24
  • Mutagen: Apex Predation
    32
  • Witcher Apex Mutation
    40

  • Attack Abilities:
  • Oil: Necrophage Slayer
    3000 gp 20

  • Skill Tier 3:
  • Alchemy
  • Biology
  • Hunting

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