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Blood Of The Artifical Soul Blood of the Artificial Soul

The Blood of the Artificial Soul are beings whose essence was tampered with at creation. They are not born of natural bloodlines but sculpted through experiment—arcane constructs given flesh, mortals reforged with alchemical vessels, or children of strange laboratories where magic and machinery bled together. Their souls are engineered, fractured, or bound by synthetic designs, and magic flows through them with an unnatural cadence.

Manifold Sparks

Those marked with the Artificial Soul often bear strange features—veins glowing faintly with arcane light, segmented lines etched like clockwork into their skin, or eyes that flicker with glyphs instead of pupils. Their voices sometimes harmonize with metallic echoes, their shadows fracture into jagged shapes, and their blood smells faintly of copper and ozone. When they cast, their sorcery manifests as sudden pulses of formulae: equations that hang in the air, sigils breaking apart into fragments of glassy light, or shards of crystalized mana bursting outward before dissolving.

In the Forge-Cities

Among the forge-cities and fallen towers of lost empires, the Artificial Soul is both feared and coveted. Artificers whisper of perfected vessels, souls refined until flawless, while priests denounce them as hollow shells without divine spark. In hidden academies, artificers dissect the fragments of failed experiments, searching for secrets within fractured soul-crystals. But in the shattered alleys of Zin-Vey and the brass halls of the Clockspire, those who survive their engineered origins learn to master themselves—rewriting their bodies like living grimoires, stitching together flesh and arcana until they become more than their creators dreamed.

Doctrine of the Forged Spirit

The Artificial Soul does not see the world as natural or inevitable—it sees it as mutable, malleable, a pattern waiting to be rewritten. Where others see limitation, they see code. Where others falter, they reconfigure. They are proof that life and magic need not be born—they can be made, improved, and transcended.


  • Spell Spells Known:
  • Pulse of Imperfection
    7.15 2ap 1 Circle of Evocation 1 Blood Of The Artifical Soul
  • Synthetic Reflex
    16 Reaction 1 Circle of Transmutation 5 Blood Of The Artifical Soul
  • Temporal Lag Field
    15.4 2ap 3 Circle of Transmutation 12 Blood Of The Artifical Soul
  • Soul Glitch
    12 Reaction 2 Circle of Transmutation 16 Blood Of The Artifical Soul
  • Synthetic Resurrection
    2ap 2 Circle of Necromancy 20 Blood Of The Artifical Soul
  • Hard Reset
    96 1ap 4 Circle of Transmutation 24 Blood Of The Artifical Soul
  • Wired Sigil Storm
    120 1ap 5 Circle of Abjuration 28 Blood Of The Artifical Soul
  • Artificial Transcendence
    1289 2ap 7 Circle of Transmutation 32 Blood Of The Artifical Soul
  • Unstable Uplink
    2ap 8 Circle of Abjuration 36 Blood Of The Artifical Soul
  • Threadburn Collapse
    30.03 2ap 9 Circle of Evocation 40 Blood Of The Artifical Soul

  • Passive Ability Passive Abilities:
  • Arcane Scar Tissue
    27.5 4000 gp 1 Blood Of The Artifical Soul
  • Erratic Signature
    1500 gp 5 Blood Of The Artifical Soul
  • Mana Filtration Node
    5000 gp 10 Blood Of The Artifical Soul
  • Feedback Armor
    30 5000 gp 15 Blood Of The Artifical Soul
  • Efficiency Core
    10000 gp 20 Blood Of The Artifical Soul
  • Arcanotech Mind
    200 5000 gp 25 Blood Of The Artifical Soul
  • Mana Sink
    2.81 10000 gp 30 Blood Of The Artifical Soul

  • Free Ability Free Abilities:
  • Overclock Soul
    44.05 8 Blood Of The Artifical Soul
  • Self-Correcting Matrix
    20 Blood Of The Artifical Soul
  • Core Singularity
    35 Blood Of The Artifical Soul

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