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Champion Champion Class Summary
Level Spell Known Passive Ability Full Ability Ability Quick Ability Attack Ability Free Ability Reaction Ability Opportunity Attack Ability Curse Menta Sanguine A spell, ability, menta, or curse consists of multiple possible effects. These effects are chosen from a selection. That selection then determines the specific effect or spell that is cast or used.
1
Tactics
Gambit
Tactical Parry
Counterattack
2
Feat - Champion (2nd)
3
Cripple
Shift
4
Feat - Champion (4th)
5
6
Feat - Champion (6th)
7
Tactical Assessment
8
9
Tactical Focus
10
Extra Attack (Champion)
Feat - Champion (10th)
11
Intercept
12
13
Tactical Cleave
14
Feat - Champion (14th)
15
Tactical Trip
16
17
Taunt
18
Feat - Champion (18th)
19
Rend
20
21
Battlefield Dominance
22
Feat - Champion (22nd)
23
Devastate
24
25
Execute
26
Feat - Champion (26th)
27
Push On
28
29
Commanding Voice
30
Feat - Champion (30th)
31
Bolster Resolve
32
33
Repel
34
Feat - Champion (34th)
35
Demoralize
36
37
Last One Standing
38
Feat - Champion (38th)
39
Walk It Off
40
Juggernaut
Class Class:
Champion Champion

The Champion is a seasoned warrior, a master of both arms and tactics. They wear a suit of gleaming plate armor, each piece perfectly fitted to their form, and carry a weapon that is as much a tool as it is a symbol of their prowess. The champion is a leader on the battlefield, their presence inspiring those around them and their tactics turning the tide of even the most desperate fights.


  • Class Information Main Class Information:
  • Primary Essence: Body
  • Class Mechanic: Tactics
  • Class Caster Type: No Bending Powers
  • Subclass Gained at Class Level: 5

  • Vitality Vitality:
  • Vitality at 1st Level: 12
  • Vitality at Higher Levels: 3
  • Vitality From Body: ROUNDDOWN(Body * (Total Level / 2))

  • Passive Ability Passive Abilities:
  • Tactics
    1000 gp 1 Champion
  • Feat - Champion (2nd)
    1000 gp 2 Champion
  • Feat - Champion (4th)
    1000 gp 4 Champion
  • Feat - Champion (6th)
    1000 gp 6 Champion
  • Feat - Champion (10th)
    1000 gp 10 Champion
  • Extra Attack (Champion)
    9.72 2500 gp 10 Champion
  • Feat - Champion (14th)
    1000 gp 14 Champion
  • Feat - Champion (18th)
    1000 gp 18 Champion
  • Feat - Champion (22nd)
    1000 gp 22 Champion
  • Feat - Champion (26th)
    1000 gp 26 Champion
  • Feat - Champion (30th)
    1000 gp 30 Champion
  • Feat - Champion (34th)
    1000 gp 34 Champion
  • Feat - Champion (38th)
    1000 gp 38 Champion

  • Ability Abilities:
  • Battlefield Dominance
    5000 gp 21 Champion
  • Bolster Resolve
    10000 gp 31 Champion

  • Quick Ability Quick Abilities:
  • Tactical Assessment
    500 gp 7 Champion
  • Tactical Focus
    250 1000 gp 9 Champion
  • Taunt
    2.51 1000 gp 17 Champion
  • Push On
    395 20000 gp 27 Champion
  • Commanding Voice
    100 5000 gp 29 Champion
  • Demoralize
    -480 10000 gp 35 Champion
  • Last One Standing
    67.61 50000 gp 37 Champion
  • Walk It Off
    600 5000 gp 39 Champion
  • Juggernaut
    1500 100000 gp 40 Champion

  • Attack Ability Attack Abilities:
  • Cripple
    2.28 250 gp 3 Champion
  • Shift
    2.5 300 gp 3 Champion
  • Intercept
    30 500 gp 11 Champion
  • Tactical Cleave
    500 gp 13 Champion
  • Tactical Trip
    10.62 150 gp 15 Champion
  • Rend
    7.08 400 gp 19 Champion
  • Devastate
    10000 gp 23 Champion
  • Execute
    1000 gp 25 Champion

  • Free Ability Free Abilities:
  • Gambit
    15000 gp 1 Champion

  • Reaction Ability Reaction Abilities:
  • Tactical Parry
    24 2000 gp 1 Champion
  • Repel
    63.2 8000 gp 33 Champion

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counterattack
    100 gp 1 Champion

  • ST 1 | 1 SP | d4 Skill Tier 1:
  • Archery Weapon Skill Archery Weapon Skill
  • Throwable Weapon Skill Throwable Weapon Skill
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Fortitude Fortitude
    23.9
  • Heavy Armor Skill Heavy Armor Skill
  • Medium Armor Skill Medium Armor Skill
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Shield Armor Skill Shield Armor Skill

  • Starting Equipment Item Id Starting Equipment:
  • Dagger
    4.14 2 gp
  • Longsword
    4.06 15 gp
  • Medium Shield
    39.88 10 gp
  • Pouch
    0.5 gp
  • Cuirass
    51.84 90 gp

Subclass Subclass:
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information