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Corpse Tendrils
2ap 2 | Circle of Necromancy
Spell
19.4

You Target Target a Fresh Fresh corpse, sinews, bone, and strange flesh burst out and grab your enemies, and are pulled in, and Restrained Restrained.

Once a corpse is used this way, it cannot be used as an animated Summon Summon.

You gesture toward the fresh corpse; sinews and bones burst outward, twisting into fleshy tendrils. These limbs lash out, wrapping around enemies and pulling them into the corpse’s grasp, effectively restraining them.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic Arcane
  • Spell Circle: Circle of Necromancy Circle of Necromancy
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Near (60)
  • AOE: 20 Sphere
  • Duration: 1 minutes

  • Contesting Roll Contesting Roll:
  • Bending Weapon Skill vs. Fortitude

  • Pull Ft After Hit Pull (ft) target toward me: 20

  • Status Effect Parameters Status Effect Parameters:
  • Target Retries Contesting Roll on End of Turn Target RETRIES Contesting Roll on END of Target turn

  • Consumes Ability Charges Consumes Ability Charge:
  • Mastery
    500 gp 1 Wizard

  • Effect Only Affects Opposing Team Type Effect Only Affects Opposing Team.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information