The creature targets any number of doors and windows that it can see, causing each one to either open or close as the creature wishes. Closed doors can be magically locked (requiring a successful DC 20 Strength check to force open) until she chooses to make them unlocked, or until she uses this lair action again to open them.
# | Type | Name |
---|---|---|
1 | Lair | Green Hag Lair |
2 | Lair | Night Hag Lair |
3 | Lair | Sea Hag Lair |