The creature targets any number of doors and windows within range, causing each one to either open or close as the creature wishes. Closed doors can be magically locked (requiring a successful DC 20 Fortitude roll to force open) until she chooses to make them unlocked, or until she uses this lair action again to open them.
Wood groans, metal latches snap into place, and unseen force seals every exit. Hinges refuse to budge, frames tighten like clenched jaws. The air thickens, the walls press closer—every way out is no longer yours.
# | Type | Name |
---|---|---|
1 | Lair | Green Hag Lair |
2 | Lair | Night Hag Lair |
3 | Lair | Sea Hag Lair |