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Sea Hag Lair
Lair
Lair

The following lair actions are options for grandmothers and powerful aunties. Grandmothers usually have three to five lair actions, aunties usually only one (if they have any at all). Unless otherwise noted, any lair action that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability.

  • Quick Ability Quick Abilities:
  • Hallowed Walls
  • Double Trouble
  • Trapped with Me

  • Regional Effect Regional Effects:
  • Blair Witched
  • Eyed by the Hag
  • Mounds of Toads
  • Slick Sea Slime
  • Talking Fish
  • Treacherous Tides

Attached Items
Creature Creatures With This Lair
# Icon Name
1 Sea Hag Sea Hag
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

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To edit characters or creatures.

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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information