You compel creatures to Move against their will.
Until the Spell ends, you can
Force any any
Target that is succumbed to your
Spell to
Move in any direction on its
Turn, using
of the
Target.
A Target isn't compelled to
Move into an obviously deadly hazard, such as a
Fire or pit, but it will provoke
Opportunity attacks to
Move in the designated direction.
Your enchantment weaves an unseen web over chosen minds, compelling them to move as pieces on a dragonchess board, dancing to the strategic design you've set in motion.