Patron of the Devil

The Patron of the Devil is not simply a pact with infernal power—it is a contract signed in ambition, sealed in ego, and upheld in clauses so elegant they gleam with sinless precision. These warlocks serve devils who still rule in hell, not exiled or dethroned—archfiends of law, bureaucracy, fire, and flawless temptation. Their magic is as sharp as litigation, and every word they speak carries the weight of a binding deal.

Negotiators of Damnation

Warlocks of this pact do not beg—they bargain. Their magic is transactional, etched in glowing glyphs and spoken like oaths. Their presence smells of brimstone and ink, and their symbols often take the form of brands, burning quills, and chained rings. They conjure infernal clerks, trap souls in writs, and empower themselves by invoking past deals made with devils far higher in station. Their style is refined—suits of black velvet, infernal script curling across their collarbones, and tomes that bleed when opened.

In Zin

Within the basalt courtrooms beneath Zin’s Iron Basilica, infernal patrons hold silent trials. There, warlocks of the Devil are summoned by name, not voice, and tested in debates that last days. Victory means gifts—new language clauses, rewritten realities, names of demons owed favors. Failure is rarely final, but always costly. Many of these warlocks wear circlets of penance or inked skin scrolls that mark their unfulfilled terms.

Doctrine of the Perfect Contract

To serve a devil is to understand leverage. Every spell is a clause, every power a loophole. These warlocks speak infernal law fluently, reshaping combat and conversation with verbal traps, cursed conditions, and obligations that others never see coming. They force enemies into magical deals mid-battle, bind souls with handshakes, and walk into cursed vaults unburned—because technically, the fire was meant for someone else. Their loyalty is not to Hell, but to the contract. And the contract always wins.


  • Curses Known:
  • Contract Seal
    4 16
  • Curse of the Flame
    6 16
  • Curse of The Abyss
    3 24

  • Passive Abilities:
  • Patron Devil Spells - 1st Level
    1000 gp 1
  • The Devil's Tongue
    100 gp 1
  • Abyssal Vision
    3000 gp 5
  • Patron Devil Spells - 2nd Level
    1000 gp 5
  • Patron Devil Spells - 3rd Level
    1000 gp 9
  • Aura of Authority
    2500 gp 10
  • Patron Devil Spells - 4th Level
    1000 gp 13
  • Demonic Resilence
    2500 gp 15
  • Patron Devil Spells - 5th Level
    1000 gp 17
  • Eternally Bound
    50000 gp 20
  • Pact Fortification
    5000 gp 25
  • Touched by The Devil
    10000 gp 30
  • Infernal Heir
    4000 gp 35

  • Full Abilities:
  • The Devil's Summon
    2000 gp 8
  • The 9 Devils
    50000 gp 40

  • Abilities:
  • Flames of The Abyss
    8000 gp 12
  • Hurl Through Hell
    15000 gp 28
  • Down to Hell
    50000 gp 36

  • Free Abilities:
  • Tithe of Power
    32

d100
Mod
ADV/DIS
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Effect 1 Effect 2 Ambience Music