The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage).
Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn.
A tendril can also be broken if a creature takes 2ap and beats a contesting skill roll of fortitude vs fortitude.
# | Type | Name |
---|---|---|
1 | Creature | Roper |