Roper Grasping Tendrils
Passive Ability

The roper can have up to six tendrils at a time. Each tendril can be attacked (EC 20; 10V; immunity to poison and psychic damage).

Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn.

A tendril can also be broken if a creature takes 2ap and beats a contesting skill roll of fortitude vs fortitude.

Attached Items
Creatures With This Ability
# Name
1 Roper
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music