Adaptive Metabolism
Passive Ability
3,000 gp

You have shifted so many times that you have adapted to numerous traits of the creatures you embody.

  • Damage Type Immunity:
  • Poison

  • Immune to Status Effect:
  • Bleeding (2d6)
  • Bleeding (3d6)
  • Bleeding (d4)
  • Diseased
  • Petrified
  • Petrifying
  • Poisoned
  • Starving

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Subclass Grove of the Skinwalker
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information