You  Curse an area of land up to 30 ft square.
 Curse an area of land up to 30 ft square.
This  Necrotic contamination
 Necrotic contamination  Curse causes the bones of all living creatures to become brittle. All
 Curse causes the bones of all living creatures to become brittle. All  Bludgeoning and
 Bludgeoning and  Force effects deal double damage on a normal hit and triple damage on a critical hit.
 Force effects deal double damage on a normal hit and triple damage on a critical hit.
Broken Bones (Stage 1: Rib): Anytime you are hit by a  Bludgeoning or
 Bludgeoning or  Force attack, you must succeed at a
 Force attack, you must succeed at a  Body
 Body  Contesting Roll with a
 Contesting Roll with a  DC equal to 8 + the damage dealt. If you fail, you suffer a broken rib. You take 1 level of
 DC equal to 8 + the damage dealt. If you fail, you suffer a broken rib. You take 1 level of  Exhausted, and your speed is reduced to 10 feet per
 Exhausted, and your speed is reduced to 10 feet per  Round. You can no longer Dash.
 Round. You can no longer Dash.
Broken Bones (Stage 2: Arm): If you fail a second  Contesting Roll against a
 Contesting Roll against a  Bludgeoning or
 Bludgeoning or  Force effect, one of your arms is broken (50% chance for left or right if not wielding a shield, otherwise it’s only a 25% chance it is your shield arm). You suffer 1 extra level of
 Force effect, one of your arms is broken (50% chance for left or right if not wielding a shield, otherwise it’s only a 25% chance it is your shield arm). You suffer 1 extra level of  Exhausted, drop whatever you were holding or carrying, and cannot use the broken arm for anything.
 Exhausted, drop whatever you were holding or carrying, and cannot use the broken arm for anything.
Broken Bones (Stage 3: Leg): If you fail a third  Contesting Roll against a
 Contesting Roll against a  Bludgeoning or
 Bludgeoning or  Force effect, you suffer a broken leg. You take 1 extra level of
 Force effect, you suffer a broken leg. You take 1 extra level of  Exhausted, are knocked
 Exhausted, are knocked  Prone, and your speed is reduced to crawling 5 feet per
 Prone, and your speed is reduced to crawling 5 feet per  Round (or 10 feet if you are supported by allies). After you reach Stage 3, you are immune to additional broken bones from this
 Round (or 10 feet if you are supported by allies). After you reach Stage 3, you are immune to additional broken bones from this  Curse, but are still subject to extra damage from brittle.
 Curse, but are still subject to extra damage from brittle.
Cure: Although you can still heal hit points normally, broken bones require a heal  Spell to repair, and you continue to suffer their penalties (including to
 Spell to repair, and you continue to suffer their penalties (including to  Exhausted and speed) until you are magically healed (instant) or naturally healed (which takes 2 months per stage).
 Exhausted and speed) until you are magically healed (instant) or naturally healed (which takes 2 months per stage).
Duration: This contamination ends in a number of minutes equal to 10 – your  Body modifier after you exit this terrain.
 Body modifier after you exit this terrain.
You curse the land, the ground now tainted with necrotic energy. Creatures within move with caution as their bones turn brittle. Bludgeoning and force attacks crack ribs, snap arms, and shatter legs, leaving victims crawling and exhausted, their movements painfully slow and labored.
 Spell Info:
 Spell Info: Arcane
 Arcane							 Circle of Necromancy
 Circle of Necromancy		

 
	
		 8 Hours
 8 Hours
		
 Parameters:
 Parameters: 
			 30
 30
										
											 1
 1
										
					 
															
				 
			
			
 Consumes 2 Ability Charges:
 Consumes 2 Ability Charges: 
							 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										