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Cursed Land - Broken Bones
3ap 8 Hours 6 | Circle of Necromancy
Curse

You Curse Curse an area of land up to 30 ft square.

This Necrotic Necrotic contamination Curse Curse causes the bones of all living creatures to become brittle. All Bludgeoning Bludgeoning and Force Force effects deal double damage on a normal hit and triple damage on a critical hit.

Broken Bones (Stage 1: Rib)

Anytime you are hit by a Bludgeoning Bludgeoning or Force Force attack, you must succeed at a Body Body Contesting Roll Contesting Roll with a DC DC equal to 8 + the damage dealt. If you fail, you suffer a broken rib.

You take 1 stack of Maimed Maimed , and you are Hindered Hindered.

Broken Bones (Stage 2: Arm):

If you fail a second Contesting Roll Contesting Roll against a Bludgeoning Bludgeoning or Force Force effect, one of your arms is broken (50% chance for left or right if not wielding a shield, otherwise it’s only a 25% chance it is your shield arm).

You suffer 1 extra level of Maimed Maimed, drop whatever you were holding or carrying, and cannot use the broken arm for anything.

Broken Bones (Stage 3: Leg):

If you fail a third Contesting Roll Contesting Roll against a Bludgeoning Bludgeoning or Force Force effect, you suffer a broken leg.

You take 1 extra stack of Maimed Maimed, are knocked Prone Prone, and your speed is reduced to crawling 5 feet per Round Round (or 10 feet if you are supported by allies). After you reach Stage 3, you are immune to additional broken bones from this Curse Curse, but are still subject to extra damage from brittle.

Cure:

Although you can still heal V normally, broken bones require a Major Heal Major Heal to repair, and you continue to suffer their penalties (including to Maimed Maimed and speed) until you are magically healed (instant) or naturally healed (which takes 2 months per stage).

Duration:

This contamination ends in a number of minutes equal to 10 – your Body Body modifier after you exit this terrain.

You curse the land, the ground now tainted with necrotic energy. Creatures within move with caution as their bones turn brittle. Bludgeoning and force attacks crack ribs, snap arms, and shatter legs, leaving victims crawling and exhausted, their movements painfully slow and labored.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic Arcane
  • Spell Circle: Circle of Necromancy Circle of Necromancy
  • Components:  Spell Component VerbalSpell Component SomaticSpell Component Material Consumed
  • Casting Time:  3ap 8 Hours

  • Parameters Parameters:
  • Range: Near (60)
  • AOE: 30 Aoe Distance Depth 30 Aoe Distance Height 1 Square
  • Duration: Duration Permanent

  • Consumes Ability Charges Consumes 2 Ability Charges:
  • Gift
    1000 gp 1 Warlock

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