Cursed Land - Broken Bones
8 Hours 6 |
Curse

You Curse an area of land up to 30 ft square.

This Necrotic contamination Curse causes the bones of all living creatures to become brittle. All Bludgeoning and Force effects deal double damage on a normal hit and triple damage on a critical hit.

Broken Bones (Stage 1: Rib): Anytime you are hit by a Bludgeoning or Force attack, you must succeed at a Body Contesting Roll with a DC equal to 8 + the damage dealt. If you fail, you suffer a broken rib. You take 1 level of Exhausted, and your speed is reduced to 10 feet per Round. You can no longer Dash.

Broken Bones (Stage 2: Arm): If you fail a second Contesting Roll against a Bludgeoning or Force effect, one of your arms is broken (50% chance for left or right if not wielding a shield, otherwise it’s only a 25% chance it is your shield arm). You suffer 1 extra level of Exhausted, drop whatever you were holding or carrying, and cannot use the broken arm for anything.

Broken Bones (Stage 3: Leg): If you fail a third Contesting Roll against a Bludgeoning or Force effect, you suffer a broken leg. You take 1 extra level of Exhausted, are knocked Prone, and your speed is reduced to crawling 5 feet per Round (or 10 feet if you are supported by allies). After you reach Stage 3, you are immune to additional broken bones from this Curse, but are still subject to extra damage from brittle.

Cure: Although you can still heal hit points normally, broken bones require a heal Spell to repair, and you continue to suffer their penalties (including to Exhausted and speed) until you are magically healed (instant) or naturally healed (which takes 2 months per stage).

Duration: This contamination ends in a number of minutes equal to 10 – your Body modifier after you exit this terrain.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time:  8 Hours

  • Parameters:
  • Range:
  • AOE: 30
  • Duration:

  • Consumes 2 Ability Charge:
  • Gift
    Warlock 1

  • Spell Material Components   Consumed:
  • Bone, dust
    0.05 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information