Phased Dispersion
6 |
Spell

The air quivers around up to five creatures of your choice that you can see within Range.

An unwilling creature must succeed on a Willpower to resist this Spell. You Teleport each affected Target to an unoccupied space that you can see within 120 feet of you.

That space must be on the ground or on a floor.

The air ripples around five figures, their outlines flickering. In an instant, they dissolve into shimmering particles, reappearing 120 feet away, scattered across the ground as if pulled by invisible threads to new positions.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Conjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Max Targets: 5

  • Contesting Roll:
  • vs.

  • Speed:
  • Teleport (ft): {120}

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information