Bandit Thief
Bandit
180 lbs
3

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32 / 32
12
14
30
0
5

Leather Jerkin
Dagger
 
Shortsword

  • Inventory Equipped:
  • Dagger
    2 gp
  • Leather Jerkin
    45 gp
  • Shortsword
    10 gp

  • Inventory Unequipped:
  • Gold Coin
    1 gp
  • Silver Coin
    0.1 gp


  • Passive Abilities:
  • Advanced Armor Training - Light
    2000 gp

  • Quick Abilities:
  • Subtle Stride
    500 gp
  • Agile Dodge
    500 gp
  • Fleet of Foot
    1000 gp

  • Attack Abilities:
  • Flourish
    150 gp
  • Pinning Attack
    150 gp
  • Piercing Strike
    400 gp

  • Opportunity Attack Abilities:
  • Close Quarters Combat
    300 gp


  • Monster Bits:
  • 11 Humanoid Blood
    0.15 gp
  • 27 Animal Bone
    0.03 gp
  • 18 Animal Fat
    0.5 gp
  • 63 Animal Meat
    0.05 gp
  • 9 Soft Skin
    0.05 gp

You watch a shady individual glide past people, hands quick and silent, snatching coin purses with the precision of a master thief.

Environments:

Bandit
Creature Sub Type

🗡️💰 Bandits: Scourge of the Wilds

Bandits are the shadowed predators of Zin’s untamed reaches, their ragged forms cloaked in stolen armor and tattered masks. 🕵️‍♂️ Driven by greed, desperation, or defiance, these rogues thrive in lawless lands, ambushing travelers with ruthless cunning. Operating in roving gangs, they strike from the wilderness, their blades and bows a constant threat to those who stray from safety. In tales whispered by firelight, bandits are both villains and folk heroes, their infamy etched into the lore of the land.

👤 Appearance: Ragged and Ruthless

Bandits bear the marks of their harsh lives, clad in mismatched armor scavenged from raids and victims. 🧥 Tattered cloaks and hoods obscure weathered faces, leaving only sharp, hardened eyes to betray their intent. Some sport crude tattoos or scars as badges of survival, while others don masks to hide their identities. Their gear—patched leathers, dented mail, or stolen finery—reflects their opportunistic nature. GMs can use their eclectic appearance to hint at their origins, from fallen knights to desperate farmers turned rogue.

🌲 Habitats: Havens of Ambush

Bandits lurk in the wilds of Zin, favoring dense forests, jagged mountains, or crumbling ruins that offer cover and strategic vantage points. 🏞️ These lairs, often hidden near trade routes or vulnerable villages, serve as bases for their raids. Caves, abandoned forts, or thickets rigged with traps become their strongholds, blending into the landscape. GMs can design these locations as perilous encounter zones, with narrow paths, hidden snares, or elevated perches perfect for bandit ambushes.

🦁 Behavior: Opportunists of the Wild

Bandits thrive on chaos, striking in small to medium gangs that rely on surprise and numbers. 🏹 They are masters of guerrilla tactics, setting traps or using the terrain to outwit stronger foes. While some are driven by simple greed, others act out of vengeance, survival, or rebellion against oppressive lords. Their unpredictability makes them dangerous, as they shift from calculated strikes to reckless violence. GMs can add depth by giving bandits personal motives, such as a vendetta against a local noble or a struggle to feed their kin.

⚔️ Combat Tactics: Cunning and Lethal

In battle, bandits are adaptable predators, favoring ambushes to catch foes off-guard. 🎯 They pepper enemies with arrows or bolts from cover, softening them before charging with swords, daggers, or clubs. Leaders, often the most battle-hardened, direct their gang with sharp commands, boosting morale or orchestrating retreats. They exploit terrain—chokepoints, cliffs, or dense brush—to turn fights in their favor. GMs can craft tense encounters, with bandits striking from shadows or luring players into traps.

🏰 Social Structure: A Fragile Hierarchy

Bandit groups are loosely organized, led by the strongest, smartest, or most ruthless among them. 👑 Loyalty is fleeting, bound by shared profit rather than trust, and betrayals over loot or power are common. Some gangs operate like families, with bonds forged in hardship, while others are fractious, ready to splinter at the first sign of weakness. GMs can use this instability as a plot driver, with players exploiting rivalries or facing a charismatic leader who unites their band with iron will.

💎 Motivations: Driven by Need or Ambition

Bandits are a tapestry of motives—displaced peasants stealing to survive, ex-soldiers turned mercenary, or thrill-seekers chasing the rush of lawlessness. 🤑 Some dream of amassing wealth to rival kings, while others seek vengeance against those who wronged them. A rare few see themselves as rebels, striking against corrupt rulers. GMs can humanize bandits with backstories, turning them into complex foes or potential allies, their motives shaping how they interact with adventurers.

🗝️ Encountering Bandits: Treachery Awaits

Meeting bandits in Zin is a test of wits and vigilance. 🕸️ They may feign surrender, offer parley, or demand ransom, only to betray their word with a hidden blade. Adventurers must stay sharp, as a moment’s lapse can lead to an arrow in the back. Some bands might be bargained with, trading loot for safe passage, but trust is a rare commodity. GMs can make encounters dynamic, blending combat with negotiation or chases through treacherous terrain.

📜 Legends and Myths: Folk Heroes or Villains

In Zin’s taverns and villages, bandits are woven into folklore—daring rogues who steal from the rich or brutal marauders who terrorize the innocent. 🗣️ Tales of legendary heists, hidden caches, or cursed loot circulate, casting bandits as both scourge and symbol. Some are celebrated as rebels defying tyranny, their names sung by the oppressed. GMs can use these myths to enrich campaigns, with players hunting a fabled bandit’s treasure or facing a leader whose infamy inspires fear or admiration.

🌌 Apex of Lawless Ambition

Bandits are the untamed pulse of Zin’s wilds, their blades carving a legacy of chaos and cunning. 🗡️ Whether driven by desperation or dreams of power, they challenge the order of civilization, their ambushes a gauntlet for heroes to navigate. In a world of trade routes and hidden ruins, bandits are both threat and opportunity, their actions shaping tales of betrayal and bravery. Only the wary and resourceful will outwit their traps, turning the hunters into the hunted. 🖤

  • Skill Roll ADV:
  • Sneak

  • Skill Tier 2:
  • Navigation
  • Sneak

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information