Behir
5,500 lbs
22

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168 / 168
14
18
50
40
90
1
10

  • Natural Armor:
  • Natural Armor +4
    0 gp


  • Natural Weapon(s):
  • Bite (10) (3d10)
  • Slam (10) (3d10)


  • Abilities:
  • Lightning Breath (30) (12d10)

  • Attack Abilities:
  • Constricting Attack
    150 gp
  • Swallow
    2000 gp

  • Free Abilities:
  • Digest (6d6)


  • Monster Bits:
  • 825 Chimeric Organ
    1 gp
  • 385 Hard Skin
    0.1 gp

A scent reminiscent of sun-burnt stone and the air before a storm greets you. The creature is a peculiar amalgamation: part serpent, part crocodile—with an excess of legs and fangs. Sinewy muscles ripple beneath bluish scales, and its snake-like eyes harbor a crude yet discernible intelligence, creating an enigmatic blend of features in this unusual being.

🐍⚡️ Behir: The Serpentine Storm

The behir is a monstrous predator, a fusion of centipede and crocodile wreathed in scales of ultramarine and deep blue. 🦎 Its dozen legs propel it across cavern walls and ceilings, while its lightning breath and constricting coils make it a terror to all who trespass in its lair. Born from ancient magic to hunt dragons, the behir is a relentless force, its serpentine form weaving through Zin’s depths with deadly grace, a living storm that devours its prey whole.

🐉 Origins: Forged for Dragon-Slaying

Crafted by storm giants in a forgotten age of war, behirs were sculpted from primal magic to counter dragonkind’s dominance. 🌩️ Infused with the essence of lightning and serpentine might, they were unleashed as living weapons, their hatred for dragons etched into their very being. Each behir carries this ancient grudge, a legacy of vengeance that drives them to challenge any draconic presence. Game Masters can tie this origin to a campaign’s lore, perhaps as relics of a giant empire or guardians of storm-forged artifacts.

🦴 Monstrous Form: A Predator’s Design

The behir’s sinuous body, clad in shimmering blue scales, stretches long and lethal, its underside a pale shimmer. 🐍 Its twelve clawed legs allow it to skitter across any surface, while its crocodilian jaws snap with bone-crushing force. When speed is needed, it folds its legs and slithers like a serpent, moving with terrifying swiftness. GMs can emphasize this hybrid horror, describing its eerie blend of insectoid agility and reptilian menace to unsettle players in encounters.

🕳️ Cavern Predators: Masters of Ambush

Behirs claim lairs in treacherous, hard-to-reach places—deep pits, cliffside caves, or labyrinthine tunnels where intruders must brave perilous climbs. 🪨 Their many legs grant unmatched mobility, letting them navigate vertical surfaces or narrow passages with ease. From these vantage points, they ambush prey, striking with lightning or coiling to crush. GMs can craft lairs as deadly gauntlets, with precarious ledges, hidden alcoves, and the ever-present threat of a behir’s sudden assault.

⚡️ Lightning Breath: A Storm’s Fury

The behir’s most devastating weapon is its breath, a crackling bolt of lightning that incinerates foes in an instant. 🌪️ This electric surge can reduce lesser creatures to ash, while its coils ensnare stronger prey for a gruesome feast. The behir’s ability to unleash such power makes it a formidable foe, its attacks a blend of raw energy and brute strength. GMs can heighten combat tension by describing the air crackling with static before a behir’s devastating strike.

🐲 Foes of the Dragons: Ancient Enmity

Behirs harbor an instinctive hatred for dragons, a remnant of their creation as giant-forged weapons. 🐉 They avoid lairs near draconic territories but will fiercely defend their domain if a dragon encroaches, fighting to kill or drive it away. Only overwhelming power forces a behir to flee, seeking a new lair far from the threat. GMs can use this rivalry to spark epic conflicts, pitting players alongside a behir against a dragon or navigating the fallout of their territorial wars.

🍽️ Gluttonous Dormancy: Feast and Rest

After swallowing prey whole, a behir enters a torpid state, retreating to a hidden nook to digest its meal. 🛌 This dormancy leaves it vulnerable, but its chosen hiding spots—tucked in crevices or camouflaged by rubble—make it easy to overlook. Adventurers exploring a behir’s lair may stumble upon it mid-slumber, only to awaken a ravenous beast. GMs can use this behavior to create tense exploration, with players uncovering signs of a recent meal or risking a deadly surprise.

🏞️ The Behir’s Lair: A Treacherous Maze

A behir’s lair is a fortress of stone and shadow, carved into cliffs or buried in subterranean depths. 🕸️ Narrow tunnels, sheer drops, and lightning-scorched walls mark its domain, littered with the bones of prey or shattered dragon scales. Traps of falling rock or electrified surfaces guard its sanctum, making intrusion

Environment:

d100
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Item Information