Feebleminded
Status Effect

The creature's Mind and Soul scores become 1. The creature can't cast Spells, activate Magic items, understand language, or communicate in any intelligible way. The creature can, however, Identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its Contesting Roll against this Spell. If it succeeds on its Contesting Roll, the Spell ends.

The Spell can also be ended by greater restoration, heal, or wish.

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information