The creature's Mind and
Soul scores become 1. The creature can't cast
Spells, activate
Magic items, understand language, or communicate in any intelligible way. The creature can, however,
Identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its Contesting Roll against this
Spell. If it succeeds on its
Contesting Roll, the
Spell ends.
The Spell can also be ended by greater restoration, heal, or wish.