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Feebleminded
Status Effect

  1. The creature's Mind becomes -3.
  2. The creature can't cast Spells, activate Magic items, understand language, or communicate in any intelligible way.
  3. The creature can, however, identify its friends, follow them, and even protect them.
  4. At the end of every 30 days, the creature can repeat its Contesting Roll against this Spell.
  5. If it succeeds on its Contesting Roll, the Spell ends.
  6. The Spell can also be ended by greater restoration, heal, or wish.

  • Ability Essences:
  • Mind: {-3}

  • While spell locked, the caster cannot cast any spells or spell effects from magical items.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music