A fearsome and almost always fatal disease spread among infected people and animals by saliva, the Rahbas occupies a special place in the folklore of many places. Legends abound of the infected losing themselves and savaging entire families in the night in uncontrolled rage or fending off entire armies as a suicide mission once the disease takes hold. In such legends there are bits of truth to be found.
The Rahbas unleashes a feral aspect of those infected, which combined with an inexplicable lack of self-preservation makes such souls a nightmare to battle – or live with in the interim. Of course, the value of such ferocity is short-lived, and in time the infected’s brain turns to, as examining physicians digging into cadavers have put it, mush, like overcooked meat in stew. A tragic fate, for there is no known cure.
Infection occurs through exposure to an infected creature’s saliva, such as through a bite. On exposure, a creature must succeed in a DC 20 Constitution save or be infected. Once infected, the creature must make a DC 15 Constitution save each day or lose 1 Constitution, Intelligence, and Willpower.
However, they immediately gain +2 to their Strength bonus. Whether these effects are permanent or resolved if cured is a 12 matter of Game Master discretion. Once any Statistic reaches 0, they immediately die.
The Rahbas is both a curse and disease, and must be resolved as such. No mundane means of medical treatment has any effect.