You let chance take your fate.
Roll once on the following table to gain the following effect. This can only be used in combat.
| Effect | Description | |
|---|---|---|
| 1 | Broadside Strike | Gain a melee attack for this round that does an extra 2d12 damage. |
| 2 | Skull and Crossbones | Gain a ranged attack, for this round, that does an extra 2d12 damage. |
| 3 | True Bearing | Gain ADV on all attack rolls for this turn. |
| 4 | Plunder Dem | You can try to pickpocket in combat. |
| 5 | Hidden Fortune | You gain 1 luck. |
| 6 | Grand Timing | You gain 2 AP for this turn. |
Dice clatter against the ground, their edges worn smooth from countless throws. The symbols gleam for a moment before settling, fate sealed in their final resting place. The outcome unfolds, unseen forces shaping what comes next.
| # | Type | Name |
|---|---|---|
| 1 | Subclass | Specialist in Piracy |