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FateTide Tell Your Story
Roll the Bones
Quick Ability
Quick Ability
5,000 gp

You let chance take your fate.

Roll once on the following table to gain the following effect. This can only be used in combat.

Roll the Bones Table
Effect Description
1 Broadside Strike Gain a melee attack for this round that does an extra 2d12 damage.
2 Skull and Crossbones Gain a ranged attack, for this round, that does an extra 2d12 damage.
3 True Bearing Gain ADV on all attack rolls for this turn.
4 Plunder Dem You can try to pickpocket in combat.
5 Hidden Fortune You gain 1 luck.
6 Grand Timing You gain 2 AP for this turn.

Dice clatter against the ground, their edges worn smooth from countless throws. The symbols gleam for a moment before settling, fate sealed in their final resting place. The outcome unfolds, unseen forces shaping what comes next.

  • Parameters Parameters:
  • Range: Self

  • Add Charges to Ability Add 2 Charges to Ability:
  • Cunning

Attached Items
# Type Name
1 Subclass Specialist In Piracy
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information