Tactics are the main class mechanic of the
Champion.
They appraise the battlefield, and can use tactical abilities to increase their chances to protect allies, counteract, and gain a tactical edge over the encounter.
The amount of Tactics they can start off with is 3 when
Alternating Initiative is rolled. They can gain more
Tactics by successfully completing an
Attack Ability or an
Opportunity Attack Ability that requires
Tactics. If the attack hits, the caster gains 1
Tactics.
# | Type | Name |
---|---|---|
1 | Class | Champion |