Tactics are the main class mechanic of the Champion.
They appraise the battlefield, and can use tactical abilities to increase their chances to protect allies, counteract, and gain a tactical edge over the encounter.
The amount of Tactics they can start off with is 3 when Alternating Initiative is rolled.
They can gain more Tactics by successfully completing an Attack Ability or an Opportunity Attack Ability that requires Tactics. If the attack hits, the caster gains 1 Tactics.
# | Type | Name |
---|---|---|
1 | Class | Champion |