Djinni
Genies
22

|

14
19
133
133
22
22
0
2
30
90
120

3


  • Natural Armor:
  • Natural Armor +5
    0 gp


  • Abilities:
  • Genie Wishes

  • At Will Spell(s):
  • Create Food and Water
    3
  • Detect Magic
    1
  • Detect Planar Creatures
    1
  • Thunderwave
    1
  • Tongues
    3
  • Whirlwind, Minor
    4
  • Wind Walk
    6

  • Innate Spell(s) per Long Rest:
  • Creation - Gems
    5
  • Creation - Gold
    5
  • Gaseous Form
    3
  • Invisibility, Minor
    2
  • Major Image
    3
  • Plane Shift
    7
  • Summon Greater Elemental
    5



The essence of charisma, wit, and allure takes form in this colossal azure-skinned warrior. His impish grin suggests self-awareness of his own allure. A deadly scimitar, casually tucked into a silk belt, hints at lethal prowess, though you sense he wields charm as effortlessly as his weapon.

Proud, sensuous genies from the Elemental Plane of Air, the djinn are attractive, tall, well-muscled humanoids with blue skin and dark eyes. They dress in airy, shimmering silks, designed as much for comfort as to flaunt their musculature.

Airy Aesthetes. Djinn rule floating islands of cloud stuff covered with enormous pavilions, or topped with wondrous buildings, courtyards, fountains, and gardens. Creatures of comfort and ease, djinn enjoy succulent fruits, pungent wines, fine perfumes, and beautiful music.

Djinn are known for their sense of mischief and their favorable attitude toward mortals. Among genies, djinn deal coolly with efreet and marids, whom they view as haughty. They openly despise dao and strike against them with little provocation.

Accepting Servitors. The djinn believe that servitude is a matter of fate, and that no being can contest the hand of fate. As a result, of all the genies, djinn are the ones most amenable to servitude, though they never enjoy it. Djinn treat their slaves more like servants deserving of kindness and protection, and they part with them reluctantly.

A mortal who desires the brief service of a djinni can entreat it with fine gifts, or use flattery to bribe it into compliance. Powerful wizards are able to forgo such niceties, however, if they can summon, bind into service, or imprison a djinni using magic. Long-term service displeases a djinni, and imprisonment is inexcusable. Djinn resent the cruel wizards that have imprisoned their kind in bottles, iron flasks, and wind instruments throughout the ages. Betrayal, particularly by a mortal whom a djinni trusted, is a vile deed that only deadly vengeance can amend.

Masters of the Wind. Masters of the air, the djinn ride powerful whirlwinds that they create and direct on a whim, and which can even carry passengers. Creatures that stand against a djinni are assaulted by wind and thunder, even as the djinni spins away on that wind if outmatched in combat. When a djinni flies, its lower body transforms into a column of swirling air.

Accepting Servitors. The djinn believe that servitude is a matter of fate, and that no being can contest the hand of fate. As a result, of all the genies, djinn are the ones most amenable to servitude, though they never enjoy it. Djinn treat their slaves more like servants deserving of kindness and protection, and they part with them reluctantly.

A mortal who desires the brief service of a djinni can entreat it with fine gifts, or use flattery to bribe it into compliance. Powerful wizards are able to forgo such niceties, however, if they can summon, bind into service, or imprison a djinni using magic. Long-term service displeases a djinni, and imprisonment is inexcusable. Djinn resent the cruel wizards that have imprisoned their kind in bottles, iron flasks, and wind instruments throughout the ages. Betrayal, particularly by a mortal whom a djinni trusted, is a vile deed that only deadly vengeance can amend.

Genies
Creature Sub Type

Genies are fascinating and formidable elemental beings, both mystical and enigmatic, whose presence can add a sense of grandeur, power, and wish fulfillment to any campaign.

Elemental Monarchs:
Genies are rare and majestic creatures hailing from the Elemental Planes, where they rule from opulent palaces attended by devoted and often enslaved elemental beings. These elemental monarchs are as brilliant as they are mighty, with an inherent sense of entitlement stemming from the knowledge that their power is rivalled only by gods and other genies.

Soul-Forged Existence:
Genies come into existence through the fusion of the souls of sentient living creatures with primordial elemental matter. Their connection to their mortal soul determines their form, apparent gender, and a few key personality traits. Although they appear humanoid, they are ultimately elemental spirits given physical form. Genies do not reproduce in the traditional sense but are born from this mysterious fusion of spirit energy and elemental power. When a genie passes, it leaves behind only what it carried and a trace of its native element.

Lovers of Luxury:
Genies possess a deep appreciation for luxury and indulgence, with magnificent palaces filled with sensory delights beyond mortal imagination. They revel in the opulence of their abodes and the servitude of their elemental attendants and, often, slaves. Noble genies, in particular, have become decadent from centuries of trading wishes for their desires, cultivating a sense of haughtiness and arrogance.

Wish-Bearers and Wish-Seekers:
Genies command the power of their native element, but the most coveted ability they possess is the power to grant wishes. Mortal mages seek to bind genies into service, hoping to harness the wish-granting power. At the same time, genies are always seeking something for themselves and may offer to grant wishes to mortals who pique their interest or hold something they desire.

Rivalry Among the Mighty:
Among the genie hierarchy, noble genies are the rarest and most powerful. They cultivate jealousy and envy among their kind and assert their superiority at every opportunity. Other genies often respect the influence of the nobles, knowing the consequences of defiance. However, no genie is beholden to any noble, and some may choose to defy them, even if it risks their wrath.

Slave-Masters and Worship-Seekers:
Genies place great value on mortal slaves, treating them as honored members of their households. Slaves validate a genie's power and high self-opinion, with flattery and subservience as music to their ears. While evil genies may threaten and abuse their slaves, they never go too far, as slaves must remain useful. Mortal worship directed toward genies by their devotees is especially treasured, granting them a sense of god-like significance.

Rule or Be Ruled:
Genies thrive on the dynamics of power and control, and they view slaves as proof of their authority and mastery. The number of slaves prostrated before them is a testament to their dominion. They understand that in the world of genies, you either rule or be ruled, and thus, they guard their status and influence vigilantly.

In a campaign, Genies can be both allies and adversaries, their vast powers, complexity, and intricate dynamics making for compelling storytelling and gameplay. Adventurers may seek to form bargains with Genies to gain wishes, or they may face the challenges of opposing a prideful noble genie. The allure of their magical abilities and the potential for epic wish-granting adventures make Genies a captivating addition to any fantasy world.

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Item Information