Training in the Commander

Training in the Commander

The Commander is no lone hero—they are the iron heart of the battlefield. Where others wield weapons, Commanders wield will. Formations bend around their movements. Orders crash louder than steel. They do not ask for control; they assert it. Tacticians, warleaders, bulwarks of morale—Commanders shape the flow of combat through authority, presence, and precision.

Bearing of Iron and Brass

Commanders dress for dominance. Polished chestplates, tailored sashes of campaign colors, half-capes bearing unit crests, and ornamented gorgets that draw the eye. Their boots are hard-soled, their voice cuts through chaos, and their weapons—whether sabers, hammers, or pistols—are symbols more than tools. They fight sparingly, but when they do, it is to make an example.

Their gear is ruthlessly maintained. Belts carry flare-caps, battlefield maps, signal whistles, and ledger scrolls marked with enemy weaknesses. A Commander doesn’t just enter a fight—they declare it.

Among the Grey Wall

On the bluffs of the Grey Wall, Commanders train where clouds gather and storms march. They learn not to chase glory, but to engineer it. Their lessons come from siege breakers, shieldbearer generals, and the whispering echoes of lost legions. They study war chants that carry commands across miles, and the subtle art of rallying broken lines with a glare.
Every trainee must hold a trench for twelve hours, alone, guiding illusory soldiers against a ceaseless onslaught. Those who endure walk away undefeated, even before their first war.

Doctrine of Presence

A Commander doesn’t need to shout to lead—though they can, and will. Their mere stance emboldens allies and forces enemies to reconsider. They read body language as battlefield maps, issue orders mid-strike, and seize momentum like a blade from its sheath.

Their power is clearest when they do nothing. When they stand tall, unbloodied, while lines form behind them. When they stare down a berserker and the beast stumbles. When a wounded soldier keeps fighting, simply because the Commander hasn’t fallen.

Where they are seen, others rise.


  • Passive Abilities:
  • Battlefield Intuition
    1500 gp 5
  • Commander's Poise
    10000 gp 10
  • Immovable Authority
    8000 gp 15
  • Unshaken Will
    6000 gp 20
  • Swift Strategist
    10000 gp 25
  • Siegebreaker Will
    15000 gp 30
  • Inspirational Resolve
    10000 gp 35

  • Full Abilities:
  • Command Overdrive
    32

  • Abilities:
  • Tactical Retreat
    5
  • Warlord’s Cry
    16
  • Coordinated Volley
    20
  • Unbroken Will
    36
  • War God’s Command
    40

  • Quick Abilities:
  • Shield Wall Call
    5
  • Point of the Spear
    8
  • Bolster Psyche
    12
  • Forward Momentum
    24
  • Adaptive Response
    28

  • Free Abilities:
  • Inspiring Rally
    30

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information