You compel creatures to Move against their will.
Until the Spell ends, you can force any
Target that is succumbed to your
Spell to
Move in any direction on its
Turn, using
of the
Target, using any of its move type.
A Target isn't compelled to
Move into an obviously deadly hazard, such as a
Fire or off a cliff, but it can provoke
Opportunity attacks to
Move in the designated direction.
Their limbs jerk awkwardly, feet dragging as if pulled by invisible strings. Each step is forced, joints stiff, muscles resisting, yet they move in your chosen direction, their bodies stumbling forward without any control.