You compel creatures to Move against their will.
Until the Spell ends, you can Force any any Target that is succumbed to your Spell to Move in any direction on its Turn, using of the Target.
A Target isn't compelled to Move into an obviously deadly hazard, such as a Fire or pit, but it will provoke Opportunity attacks to Move in the designated direction.
Their limbs jerk awkwardly, feet dragging as if pulled by invisible strings. Each step is forced, joints stiff, muscles resisting, yet they move in your chosen direction, their bodies stumbling forward without any control.