You create an earthquake at a point on the ground, shaking a 100-foot-radius area and damaging creatures and structures touching the ground.
At the start of your next turn, the GM chooses where 1d6 fissures open. Each fissure is 10 feet wide, 1d10 × 10 feet deep, and crosses the spell’s area. A creature standing where one opens must pass a Balance roll or fall in. A fissure beneath a structure causes it to collapse.
Structures in the area take 50 bludgeoning damage when the spell is cast and again at the start of each of your turns. If a structure reaches 0 Vitality, it collapses. Nearby creatures must pass a Balance roll or take 5d6 bludgeoning damage, fall prone, and become buried in rubble. On a success, they take half damage and avoid falling prone or being buried.
The ground beneath your feet buckles and shifts as your voice calls forth the hidden forces of the earth. With each uttered syllable, the soil cracks, jagged fault lines spreading like veins. A violent tremor rumbles outward, shattering stone, swallowing the land in chaotic waves of seismic fury.
These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).