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FateTide Tell Your Story
Guard Bowman, Tier 2
Medium - Size
Guards, Tier 2
30 gp / day
180 lbs
Artillery Role
12
628.97

Body
Mind
Soul
Vitality
45 / 45
Armor
12
18
Luck
Walking Speed
30
Jumping Speed
16
Unhindered Attacks
2
Reach
5
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
Language Fluent

Helmet
Mail Shirt
Bracers, Iron
Clothes, Uniform
Cloak, Cloth
Greaves, Iron
Boots, Iron
Longbow
 
Longbow

  • Inventory Equipped Inventory Equipped:
  • Boots, Iron
    16 8 gp
  • Bracers, Iron
    16 15 gp
  • Cloak, Cloth
    1 gp
  • Greaves, Iron
    16 2 gp
  • Helmet
    40 gp
  • Quiver
    1 gp
  • Longbow
    6.33 50 gp
  • Mail Shirt
    48 60 gp
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Shortsword
    5.68 10 gp
  • Arrow
    0.05 gp
  • Healing Potion (2d4 + 2)
    14.34 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp


  • Ability Abilities:
  • Full Draw
    Requires Skill Tier 1 Archery Weapon Skill

  • Quick Ability Quick Abilities:
  • Steadfast Posture
    500 gp Requires Skill Tier 1 Medium Armor Skill
  • Anchored Shot
    126.08 Requires Skill Tier 2 Archery Weapon Skill

  • Attack Ability Attack Abilities:
  • Distracting Shot
    300 gp Requires Skill Tier 3 Archery Weapon Skill
  • Pinning Shot
    4.94 150 gp Requires Skill Tier 3 Archery Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Ironclad Tenacity
    1000 gp Requires Skill Tier 3 Medium Armor Skill


  • Monster Bit Monster Bits:
  • 30 Humanoid Blood
    0.15 gp
  • 81 Animal Bone
    0.03 gp
  • 54 Animal Fat
    0.5 gp
  • 186 Animal Meat
    0.05 gp
  • 27 Soft Skin
    0.05 gp

You spot the archer—gray surcoat over chainmail, bow strung and resting across one shoulder. His quiver hangs low, feathers trimmed neat. Gauntlets worn thin at the fingers, eyes always measuring distance from beneath his hood.

Iron Guard Bowmen serve as sentries and skirmishers, trained in precision archery and crowd control. Positioned on walls, rooftops, or high walkways, they cover chokepoints and signal patrols. Equipped with longbows, mail, and horn signals, they’re valued for steady hands, sharp eyes, and silence during tense urban standoffs.

Guards, Tier 2
Creature Template
Creature Template
43.71

Iron Guards are the hardened backbone of city defense—better trained, better equipped, and far more disciplined than common street guards. Stationed at gates, key intersections, and garrisons, they respond to riots, suppress organized crime, and serve as elite enforcers of local law.

They wear matching uniforms reinforced with chain or scale beneath dark gray surcoats, each marked with the sigil of the city or Iron Guard insignia. Their presence is deliberate and unyielding—boots like anvils, eyes always scanning.

Respected and feared. Iron Guards are known for their discipline, ruthlessness in combat, and lack of tolerance for corruption. While some see them as protectors of peace, others call them “Iron Dogs”—unyielding and cold, more loyal to order than to justice.

Clothes, Uniform
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Healing Potion (2d4 + 2)
    14.34 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Empathy Empathy
  • Influence Influence
  • Law Law
  • Navigation Navigation

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information