Elara Brannock
12
Elara Brannock
Automaton
12
74 / 75
15
17
45
25
60
STATUS EFFECTS
3 / 10
Core Abilities
Full Abilities
Short Rest
1
2
Quick Abilities
Piercing Line Shot
1
5
Precision Lock
1
6
Steady Aim
1
Suppressive Volley
5
Tactical Assessment
7
Killzone Mark
8
Tactical Focus
9
Free Abilities
Overrun
0
1
Gambit
1
5
Reaction Abilities
Preemptive Strike
1
1
Core Attacks
Natural Weapons
Weapon
Equipped Weapons
Weapon
Musket
120 / 480 ft Firearms 50 Caliber Bullets
Attack Abilities
Knockout Strike
0
Cripple
3
Shift
3
Close Quarters Blast
5
Intercept
11
Shock Shot
12
Opportunity Attack Abilities
Counterattack
1
Snap-Fire Reflex
1
1
Movement
Passive Abilities
Automaton Rest
1
Automaton Orgins
1
Tactics
1
10
Healthy Body
1
Dead Eye
1
Feat - Champion (2nd)
2
Feat - Champion (4th)
4
Elite Design
5
Automaton Petigree
5
Fast Hands
5
Feat - Champion (6th)
6
Programmed for Subterfuge
10
Automaton Advanced Module
10
Feat - Champion (10th)
10
Extra Attack (Champion)
10
Point Blank Specialist
10
: 98.31 / 200
Leather Jerkin
Backpack
Gloves, Leather
Clothes, Traveler's
Cloak, Cloth
Pouch
Sheath, Dagger
Sheath, Sword
Pants, Cloth
Boots, Leather
Musket
Musket
On Hand
No On Hand Inventory
Containers
Backpack
Backpack
40.65
: 35.65 / 30
Adamantine Ore
Animal Meat
8
Cooking Tools
Copper Coin
20
Fishing Tools
Gold Coin
100
Magical Plant Sap
Magical Plant Wood
Map
Navigating Tools
Pistol
Silver Coin
10
Skinning Tools
Pouch
Pouch
17.66
: 16.66 / 6
Firearms 40 Caliber Bullet
40
Firearms 50 Caliber Bullet
198
Sheath, Dagger
Sheath, Dagger
1.50
: 1 / 2
Dagger
Sheath, Sword
Sheath, Sword
4
: 3 / 3
Longsword

Experience Marks:

18.00
Description:

Elara Brannock carries herself with a deliberate, fluid grace that makes her seem both familiar and subtly uncanny. Her synthetic flesh is shaped into the form of a compact, athletic woman with defined musculature and angular features. Her long, midnight-black synthetic hair is typically tied back into a functional tail, though loose strands sometimes fall across her face, giving her a windswept frontier look. When she examines her surroundings, her golden eyes shift with faint mechanical apertures—evidence of the machine beneath the flesh.

Her attire blends practicality with frontier aesthetics: a reinforced leather longcoat draped over a fitted cuirass, both modified to accommodate her automaton frame. Beneath her skin, faint pulses of internal capacitors sometimes glow through thin areas of synthetic flesh—most notably across the collarbone and ribs when she exerts effort. A beautifully maintained musket hangs across her back, while a longsword rests at her hip. Together with her calm, purposeful movements, Elara’s silhouette is unmistakable: a frontier automaton warrior shaped by wilderness, battle, and self-determination.

Background:
Wilderness Guide
Characteristics:
:
:
5
Gender:
Appears Female
Height:
5
Weight:
175 lbs.
Gross Weight:
328.31 lbs.
Age:
74
Hair:
Midnight-black synthetic fibers, slight blue sheen in moonlight
Eyes:
Soft gold with mechanical ring patterns and a subtle irising effect
Skin:
Warm synthetic beige with faint copper undertones
Faith:
-
  • Traits
  • Quietly Analytical: Breaks down threats and terrain with machine-like precision.

    Soft-Spoken but Firm: Speaks gently, but with clarity and conviction.

    Subtle Curiosity: Fascinated with understanding human emotion, arts, and rituals.

  • Ideals
  • Choice: She believes every being—crafted or born—deserves the freedom to write their own story.

    Protection: Strength exists to shield, not dominate.

    Precision: Every action should be efficient and meaningful.

  • Bonds
  • Fragmented Blueprint: Holds onto a damaged portion of her original schematics.

    Vanished Creator: Driven by a buried longing to learn why Master Wyeth created and abandoned her.

    Inherited Arsenal: Both her musket and longsword carry deep symbolic meaning tied to her early awakening.

  • Flaws
  • Identity Uncertainty: Occasionally doubts the legitimacy of her emotions or “human-like” instincts.

    Ignoring Her Limits: Consistently pushes past safe mechanical thresholds, risking internal damage.

Backstory:

Elara Brannock’s existence began not in a cradle but on a workshop table carved into a cliffside fortress. She was the final prototype of Master Wyeth, an artificer obsessed with creating a bridge between artifice and humanity. Unlike earlier models, Elara was designed with the latest synthetic flesh, complex emotional emulation arrays, and a neural matrix capable of independent reasoning and growth. When she first awakened, she resembled a blank slate—functional, observant, and quiet.

Master Wyeth designed Elara to test whether an automaton could adapt autonomously to wilderness survival, environmental analysis, and long-term independent operation. For decades, she walked forests, climbed mountains, mapped ravines, and analyzed wildlife behaviors. Her initial personality was procedural—her speech minimal, her movements deliberate. But as her neural matrix expanded beyond its original parameters, she began developing preferences, curiosities, and subtle quirks that distinguished her from a machine merely completing tasks.

Then, abruptly, Wyeth vanished. When Elara returned from an extended wilderness expedition, she found the workshop abandoned—tools scattered, books left open, and no sign of the artificer. With no directives, no handler, and no purpose imposed upon her, she faced her first true choice. After long contemplation, she chose to become something new: not a construct fulfilling an assigned function, but an independent being forging her own path.

To blend into human society, Elara refitted herself—choosing a female appearance based on the faces she had observed most frequently in her travels. She reshaped synthetic flesh, recolored her hair fibers, and practiced human mimicry until her movements felt natural enough to pass among frontier towns. She found that humans treated her more warmly when she appeared approachable, and so she refined the features she now bears.

Elara settled near Barrowedge, a town that struggled against the dangers of the surrounding wilderness. Her perfect memory, tireless endurance, and terrain mastery made her invaluable as a Wilderness Guide. Travelers praised the quiet woman with golden eyes who always seemed to know exactly where danger lurked—and how to avoid it. Over time, she became something of a local legend.

It was in Barrowedge that Elara met Joric Vance, an elderly gunsmith and retired soldier. Joric was the first human to immediately recognize her artificial nature, yet instead of fear, he greeted her with curiosity and respect. Their conversations evolved from the mechanics of firearms to the philosophies of combat, purpose, and identity. Joric insisted that true power wasn’t in strength, but in discipline—and that a weapon reflects its wielder.

Joric gave Elara an old musket—scarred, heavy, and outdated by most standards. She learned to fire it through countless hours of practice, adjusting for recoil and integrating minor internal compensation systems into her arms. The musket became more than a tool. It became her link to mortality, to imperfection, to humanity. Later, Joric entrusted her with a longsword as well, claiming no warrior should rely on a single method of battle.

When bandits attacked Barrowedge one brutal winter, Elara fought beside Joric. Her synthetic flesh tore, revealing sparks and metal beneath, but she held the line. Joric fell in the fighting, but not before commanding her to survive—and to protect the people as her own. His death sparked an unfamiliar ache in her chest, a sensation she later identified as grief.

In the aftermath, Elara realized that she could no longer remain in Barrowedge. Her existence was changing, evolving beyond the simple identity of a wilderness guide. She repaired her synthetic flesh, recalibrated her internal systems, and set out to refine her combat potential. She joined the martial schools of the region, embracing the discipline of the Champion and melding it with her Gunslinger training.

Despite her advanced construction, she insisted on starting at level one—not out of modesty but honesty. She understood tactics, wilderness, and survival, but she lacked experience in true warfare, command, and the unpredictable chaos of adventuring. Beginning humbly was her way of honoring growth.

Now Elara Brannock travels the world not as a tool or experiment, but as a free-willed warrior seeking purpose. Her musket reminds her of humanity’s fragile strength. Her sword reminds her of the discipline she strives for. And her golden eyes reflect a future she intends to define for herself.

Organizations:
None
Enemies:
None
Other Notes:
None
25 / 100
25 / 100
1

Campaign Campsite

You stand in a clearing surrounded by dense trees. A smoldering fire crackles, its embers pulsing red. Bedrolls lie scattered on trampled grass, the scent of damp earth thick. A battered iron pot hangs above the coals.

https://fatetide.com/item.php?id=EBFBCE59-6050-8404-0EDA-5FB2DA40AB84

Player Username: Dragonfire967
d100
Mod
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Effect 1 Effect 2 Ambience Music