Excommunication
1 Hour 9 |
Spell

You can permanently exclude a creature from the benefits of your faith. The chosen creature suffers the following effects:

- It can no longer cast any Divine sphere spells.

- It can no longer use the holy features if it is derived from the worship of your deity.

- It cannot benefit from any of your faith’s services, such as spellcasting provided by a temple of your faith, or naming, marrying, or burial services.

- If it dies, its soul is barred from entry into your deity’s plane, just as if it had never declared allegiance to your deity. If you target a higher-level spellcaster than yourself with this spell, the spell fails. A creature targeted with this spell is instantly aware of all of its effects, and that you are the caster. You can pronounce an excommunication effect upon any creature, even if it is on a different plane. You cannot pronounce an anathema against someone who is already dead. Some deities do not allow an excommunication to be pronounced against the innocent or against their chosen, while others grant their most powerful servants free use of this most terrible of divine curses. The excommunication spell marks the subject as accursed to others of your faith. If they are aware that a creature is excommunicated, members of your faith feel instinctively that they will displease their deity if they speak to that creature, look at it, or even acknowledge its existence. Clerics, paladins, druids of your faith automatically detect an excommunication effect simply by looking at the subject. The effect is permanent until lifted, either by you or another member of your faith of higher level who can cast this spell.

Your words hang heavy in the air as an unseen force grips the target. A faint, shimmering mark appears on their skin, dark and forbidding. They glance around, as if something vital has been stripped away, a silent void where once divinity touched them.

  • Spell Info:
  • Spell Sphere(s): Divine
  • Spell Circle: Circle of Divination
  • Components: 
  • Casting Time:  1 Hour

  • Parameters:
  • Range:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information