Ettercap
1,000 gp
250 lbs
4

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52 / 52
12
13
30
30
60
1
5

  • Natural Armor:
  • Natural Armor +1
    0 gp


  • Natural Weapon(s):
  • Bite (d8)
  • Claw (2d4)


  • Passive Abilities:
  • Web Sense
    150 gp
  • Web Walker
    150 gp

  • Abilities:
  • Ettercap Web

  • Attack Abilities:
  • Chokehold Attack
    500 gp
  • Poisoning Bite (d8)
    2400 gp


  • Monster Bits:
  • 38 Chimeric Organ
    1 gp
  • 18 Hard Skin
    0.1 gp

A grotesque fusion of human and arachnid, this hideous, bloated figure exhibits the unsettling blend of both beauty and ugliness. Clawed, spindly limbs with multiple joints hang from its bulbous, stunted body. Multi-faceted eyes and chittering mandibles add to the disturbing visage. Sticky webs drape its frame, hosting spiders that crawl across its body, weaving a network for nesting and hunting.

🕸️ The Ettercaps: Weavers of Nightmares

In the shadowed heart of ancient forests, where sunlight dares not linger, dwell the ettercaps—grotesque, humanoid arachnids whose very presence warps the natural order. These sinister creatures, born of a primal curse woven by a forgotten spider deity, are neither beast nor man but a blasphemous fusion of both. With bulbous abdomens, spindly limbs, and multifaceted eyes glinting with malice, ettercaps scuttle through their domains, tending to swarms of monstrous spiders as a shepherd tends a flock. Their lairs, hidden deep within primordial woodlands, are labyrinths of silk and sorrow, where the air hums with the skittering of their brood and the faint screams of the ensnared.

🌲 Lore and Origins: The Curse of Arachnys

Long ago, in the Age of Verdant Kings, when the fey courts held sway over the wild places, a mortal sorceress named Lyssera dared to defy Arachnys, the Weaver of Fates, a deity of silk and shadow revered by those who dwelled in darkness. Lyssera, seeking to unravel the secrets of immortality, stole a sacred thread from Arachnys’s loom, believing it held the power to bind life itself. Enraged, Arachnys cursed Lyssera and her kin, twisting their forms into monstrous parodies of humanity. Thus, the first ettercaps were born, condemned to serve as eternal stewards of Arachnys’s children—the spiders that crawl beneath the world’s skin.

The ettercaps, driven by an instinctive devotion to their divine progenitor, spread across the continents, claiming the deepest forests as their sanctuaries. Each lair is a temple to Arachnys, its silken strands vibrating with prayers unspoken, its chambers adorned with the bones of those who trespassed. Over centuries, the ettercaps have grown cunning, their minds sharpened by the whispers of their goddess, who bids them to expand her dominion by choking the wilds with webs and terror.

🕷️ Appearance and Abilities: Masters of Silk and Venom

An ettercap stands roughly as tall as a human, though its hunched posture and eight scuttling legs make it seem both larger and more menacing. Its body is a grotesque amalgamation: a humanoid torso sprouts from a spider’s abdomen, covered in coarse, bristling hairs that shimmer faintly in moonlight. Its arms, unnaturally long and tipped with claw-like fingers, wield strands of silk with surgical precision, while its mandibled maw drips with venom capable of paralyzing a grown warrior in moments.

From glands within their abdomens, ettercaps extrude fine, silvery silk, stronger than steel and sticky as molasses. With this, they craft an arsenal of horrors:

  1. Sticky Snares: Webs flung with deadly accuracy to entangle prey, binding limbs or dragging victims into the air.
  2. Garrote Strands: Thin, razor-sharp threads used to strangle or slice through flesh, wielded with chilling finesse.
  3. Elaborate Traps: Intricate nets and tripwires woven across forest paths, transforming groves into inescapable mazes.
  4. Lair Fortifications: Cocoon-like chambers and silken bridges that make their lairs impregnable to all but the most determined intruders.

Their bite, infused with Arachnys’s venom, induces agonizing paralysis, leaving victims conscious but helpless as the ettercap’s brood descends. Some whisper that the venom carries a trace of the goddess’s will, planting nightmares in the minds of those who survive.

🪤 Behavior: The Silent Stalkers

Ettercaps are solitary by nature, each claiming a territory spanning miles of forest. They are patient hunters, content to shadow interlopers for days, learning their habits and weaknesses. When the moment is right, they strike with terrifying precision, often from above, dropping silently from web-laden canopies. Their preferred method is to ensnare prey in traps, watching with cold detachment as victims struggle against the inevitable. Those who evade the webs face the ettercap’s garrote or venomous bite, delivered with a hiss that sounds disturbingly like laughter.

Within their lairs, ettercaps are obsessive caretakers, nurturing their spider swarms with a perverse tenderness. They feed their charges the blood of captured prey, weaving silken cradles for their eggs and grooming their carapaces with unsettling care. To an ettercap, each spider is a fragment of Arachnys’s divine essence, and their loss is a sacrilege to be avenged with relentless ferocity.

🌑 The Blighted Forest: A Realm Transformed

A forest claimed by an ettercap becomes a place of dread, its beauty twisted into a nightmarish parody. Towering oaks and graceful willows are smothered in glistening webs, their branches sagging under the weight of silken shrouds. The air grows thick with the stench of decay, punctuated by the rustle of unseen legs and the distant clatter of bones swaying in the breeze. Giant spiders, some the size of wolves, patrol the undergrowth alongside other aberrations—hulking beetles, venomous centipedes, and worse—drawn to the ettercap’s corruptive presence.

Travelers who stray into such a wood find themselves ensnared in a living nightmare. Paths loop back on themselves, shrouded in mist and webbing. Snares lurk beneath leaves, ready to hoist the unwary into the canopy. The bones of past victims, still clutching rusted swords or glittering trinkets, dangle like macabre ornaments, a warning to those who would challenge the ettercap’s dominion. Those who escape speak of a pervasive sense of being watched, of whispers carried on the wind, urging them deeper into the maze.

🧚‍♀️ Enemies of the Fey: A Bitter Rivalry

The fey, guardians of the wilds, are the ettercaps’ most hated foes. Where fey bring light and harmony, ettercaps sow chaos and desecration. Sprites and pixies, with their delicate wings, are prized prey, ensnared in webs and devoured with relish. Dryads suffer a worse fate: ettercaps encase their sacred trees in suffocating silk, hoping to trap the spirit within, though the dryad’s essence often slips free, leaving the tree to wither. Even the mighty treants, slow to anger, rouse themselves to crush ettercap lairs, their roots tearing through silken fortifications.

This enmity traces back to Arachnys’s ancient feud with the fey goddess Sylvana, Lady of the Green. The fey claim that Arachnys, jealous of Sylvana’s radiant forests, sought to shroud them in eternal shadow. The ettercaps, as Arachnys’s chosen, carry this grudge into the present, viewing every fey as an affront to their goddess’s will. Fey communities, normally reclusive, will sometimes seek aid from mortal adventurers, offering boons of enchanted flowers or ancient lore in exchange for purging an ettercap infestation. Such alliances are uneasy, for the fey trust few outsiders, and the ettercaps’ wrath is unrelenting.

⚔️ Encountering an Ettercap: A Deadly Challenge

For adventurers, an ettercap is a foe unlike any other, blending the cunning of a mastermind with the savagery of a beast. Their lairs are gauntlets of traps and ambushes, where a single misstep can spell doom. A typical encounter might begin with the party stumbling into a web-covered glade, only to be set upon by a swarm of giant spiders as the ettercap watches from the shadows. Those who survive the initial assault must contend with the ettercap itself, a whirlwind of silk and venom that strikes and retreats, using the terrain to its advantage.

To defeat an ettercap, adventurers must combine brute force with strategy. Fire can burn through webs, though it risks enraging the creature. Magic that pierces illusions or reveals hidden foes can counter the ettercap’s stealth. Above all, the party must remain cohesive, for the ettercap delights in isolating and picking off stragglers. Victory yields rich rewards: ettercap silk, prized by alchemists and weavers, fetches a high price, and the lairs often contain the lost treasures of past victims, from enchanted blades to forgotten tomes.

📜 Hooks for Your Campaign

  1. The Fey’s Plea: A desperate pixie seeks the party’s aid to save her grove from an ettercap that has cocooned her sisters. The reward is a fey blessing, but the ettercap’s lair is a deathtrap, and a vengeful treant may mistake the party for allies of the beast.
  2. The Lost Caravan: A merchant caravan vanished in a haunted forest, and the local lord offers a bounty for its recovery. The party discovers the forest overrun by an ettercap and its brood, with the caravan’s survivors trapped in silken cocoons.
  3. The Weaver’s Prophecy: A cryptic prophecy speaks of a “Thread of Fate” hidden in an ettercap’s lair, said to grant visions of the future. The party must brave the creature’s domain, but the silk itself may be a trap woven by Arachnys herself.

The ettercaps are more than monsters—they are harbingers of a primal darkness, their webs a reminder that even the wildest places can fall to corruption. To face them is to test one’s courage against the eternal hunger of Arachnys, whose eyes gleam in every shadow.

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