In goblinoid creatures, this disease causes a level of rabid response, making them likely to bight instead of using their weapons, and irrationally brave in their attacks. They make all attacks with advantage, but all attacks against them have advantage. On any combat round, a diseased goblinoid is 50% likely to attempt to bite its adversary rather than use any other attack. Any creature bitten by an infected goblinoid must succeed on a DC 15 Constitution saving throw or contract the disease. After an incubation period of 1d3 days, the victim develops the symptoms of the disease. If the victim is not goblinoid, the creature develops aching joints and stiffness.
The victim’s movement is reduced by 20 ft. (5 ft. minimum) and they have disadvantage on attack rolls and Dexterity saving throws and skill checks.
The victim may attempt a DC 15 Constitution saving throw after any long rest. With two consecutive passes, they shake off the effects of the disease.