Fallen Temple of Idris

Hall of Malice

The Hall of Malice stretches into darkness, a long corridor lined with tall, tarnished mirrors that shimmer faintly in the glow of the leyline veins running along the walls. The mirrors, cracked and warped, reflect distorted versions of the adventurers. But something is wrong—your reflections don’t mimic your movements. Instead, they show exaggerated versions of your fears, failures, or desires. As you move, the images seem to reach out toward you, clawing at your mind with whispers that only you can hear.
At the far end of the hall, an Abyssal rune glows ominously on the floor, pulsing in time with the leyline’s hum. The rune radiates a malevolent energy, feeding the illusions and the torment they bring.
Difficulty
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information