Fallen Temple of Idris

The Binding Chamber

The Binding Chamber is a vast, circular room that radiates a sinister energy. The air is thick with the smell of charred stone and sulfur, and the flickering light from the leyline veins creates long, dancing shadows along the blackened walls. At the center of the chamber, an enormous Abyssal chain descends from the ceiling and anchors into the ground, pulsating faintly with a deep red glow.
The chain is etched with glowing runes, constantly shifting and twisting like living scars. The runes anchor a powerful demon to this room, preventing it from returning to the Abyss yet not fully banishing its influence. The energy of the leyline converges at the chain’s base, feeding the binding spell with chaotic magic that hums and crackles in the oppressive stillness.
Scattered around the room are remnants of the summoning ritual: burnt-out candles, shattered obsidian fragments, and rotting remains of sacrificial offerings. The ground is scarred with claw marks and small craters, evidence of battles fought long ago. The atmosphere feels alive, heavy with malice, as though the room itself is watching and waiting for the adventurers to falter.
To one side of the chamber, a narrow tunnel slopes downward, disappearing into darkness. The air near the tunnel feels colder, almost damp, as though leading deeper into the heart of the earth where secrets and shadows lie. Opposite the tunnel, a stairway spirals upward, its cracked stone steps leading to higher levels of the temple. The faint smell of fresh air wafts faintly from above, a reminder that an escape exists—if you can survive long enough to take it.
Difficulty
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information