Sprites
Creature Sub Type

🦋⚔️ Sprite: Fierce Sentinels of the Glade

Sprites are tiny fey warriors of Zin’s enchanted forests, their dragonfly wings humming with purpose as they guard secret groves with unyielding resolve. 🌿 No larger than a hand, these stern protectors wield poisoned arrows and heart-seeing magic, judging intruders with a cold precision that belies their delicate forms. Aggressive and devoid of warmth, they defend their verdant realms from trespassers, their presence a silent vow to uphold nature’s sanctity against evil’s touch.

🌱 Fey Guardians: Born of the Wild

Sprites emerge from the heart of the Feywild, bound to Zin’s forests by ancient fey pacts or the will of nature deities. 🌸 Their origins tie them to the primal pulse of the wild, tasked with safeguarding sacred glades from corruption. Game Masters can weave their creation into tales of fey courts or ancient groves, casting sprites as enforcers of a forest goddess or defenders against a spreading blight, adding layers of mystique to their campaigns.

🦴 Delicate Might: Winged Warriors

Barely a foot tall, sprites shimmer with iridescent dragonfly wings, their lithe bodies clad in armor of woven leaves or bark. 🗡️ Their fierce eyes gleam with judgment, and their tiny hands wield needle-like swords or bows tipped with sleep-inducing poison. Despite their size, their agility and precision make them deadly. GMs can describe their wings buzzing like a storm or their arrows glinting in dappled light, evoking both beauty and menace.

đź’– Heart Seers: Judges of the Soul

Sprites possess a unique gift to sense a creature’s moral essence by its heartbeat, discerning love, sorrow, or malice with unerring truth. ❤️ This power guides their judgment, sparing the good-hearted while condemning the wicked to slumber or flight. GMs can use this ability to create tense roleplay, with sprites testing players’ intentions or revealing hidden truths about allies, turning encounters into moral trials.

đź§Ş Poison Brewers: Alchemists of the Wild

In their forest homes, sprites craft potent toxins, antidotes, and unguents from rare flora and fungi, often braving perilous lands or hag gardens to gather ingredients. 🧙‍♀️ Their sleep-poisoned arrows can fell intruders in moments, ensuring their escape. GMs can craft quests around these alchemical pursuits, with players aiding sprites in gathering rare moss or thwarting a hag’s interference, blending adventure with fey intrigue.

🌳 Forest Protectors: Defenders of the Verdant

Sprites dwell in vibrant villages nestled in treant boughs or flower-strewn glades, fortified by natural defenses like thorny vines or illusory paths. 🌼 They lead intruders astray with rustling bushes or snapping twigs, stinging persistent foes with poisoned arrows to lull them into sleep. GMs can design their domains as enchanted mazes, where players navigate deceptive trails or face sprite ambushes to prove their worth.

⚔️ Confronting the Sprite: Trials of Virtue

Battling sprites is a challenge of precision, as their size and speed dodge most attacks, and their poisons induce sleep or fear. 🛡️ Radiant magic or anti-toxins counter their arsenal, while proving a pure heart can turn them into allies. GMs can craft encounters as delicate skirmishes, with players avoiding traps or negotiating with stern sprite leaders to join a shared cause against evil fey or goblinoids.

🌌 Verdant Oath of Vigilance

Sprites are Zin’s tiny titans, their dragonfly wings a fierce banner of the forest’s unyielding spirit. 🦋 Stern and relentless, they judge hearts and guard glades with a resolve that humbles greater foes. Whether thwarting evil archfey or aiding noble quests, they weave duty into the wild’s tapestry, challenging heroes to prove their virtue. In their shimmering flight lies a call to honor nature’s heart, forging alliances that bloom eternal in the emerald shade.

  • At Will Spell(s):
  • Invisibility, Minor
    2

  • Speed:
  • Walking Speed: +20
  • Flying Speed: +40

  • Abilities:
  • Heart Sight

  • Attack Abilities:
  • Pixie Poison Strike
    500 gp

  • Skill Tier 1:
  • Archery Weapon Skill
  • Common Language Skill
  • Light Armor Skill
  • One-Handed Melee Weapon Skill
  • Two-Handed Melee Weapon Skill

  • Skill Tier 2:
  • Attention
  • Bending Weapon Skill
  • Elvish Language Skill
  • Empathy
  • Sylvan Language Skill

  • Skill Tier 3:
  • Sneak

Environment:

Attached Items
# Type Name
1 Creature Sprite Elder
2 Creature Sprite Sorcerer
3 Creature Sprite Minion
4 Creature Sprite Assassin
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information