Disarm Trap
Full Ability

You have spotted a trap, and it is no longer Hidden.

You can now try to Disarm the Trap.

If the Trap is a Mechanical Trap, you require Machining Tools, and this also using the Machining skill vs the Trap DC.

If the Trap is a Magical Trap, you will require Enchanting Tools and Magic skill vs the Trap DC.

With the proper tools, you make the skill roll vs the Trap DC, which is typically a sum of all its components, abilities, or nested spells.

The amount of time it takes to disarm a trap is the Trap DC / 2.

If you Miss the Trap DC by 7 or more when disarming the Trap, the trap is triggered typically.

You stare at the trap’s gleaming gears and taut wires, a mechanical maze of sharp edges and coiled springs. Each click echoes, daring your steady hands to unravel its intricate, deadly puzzle.

  • Parameters:
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Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information