Smithy - Tier 4
Merchants
Smithy - Tier 4 (Subtype)
Merchant - Tier 4 - Grand Merchant
240 lbs
1
32421.96

0 / 0
0
0
+30
1

Crossbow Bolt Case
 

  • Inventory Equipped:
  • Crossbow Bolt Case
    1 gp

  • Inventory Unequipped:
  • Wrench, Iron
    1 gp
  • Small Glass Case
    0.6 gp
  • Key
    0.3 gp
  • Lance
    7.83 10 gp
  • Gate, Large, Iron
    50 gp
  • Large Saw
    12.51 5 gp
  • Light Crossbow
    1.85 25 gp
  • Longsword
    4.01 15 gp
  • Mess Kit
    0.5 gp
  • Forge
    75 gp
  • Copper Ingot
    3 gp
  • Brazier, Copper
    15 gp
  • Climbing Piton
    0.05 gp
  • Amulet, Copper
    5 gp
  • Bracers, Copper
    150 20 gp
  • Platinum Ingot
    1500 gp
  • Iron Thimble
    0.3 gp
  • Iron Spade
    0.3 gp
  • Battleaxe
    2.95 10 gp
  • Cup, Iron
    0.5 gp
  • Chopsticks, Iron
    0.1 gp
  • Cage, Brass
    12 gp
  • Bowl, Iron
    3 gp
  • Iron Slug
    0.01 gp
  • Bottle, Iron
    1.5 gp
  • Bit and Bridle
    2 gp
  • Leather strap
    0.2 gp
  • Iron Ingot
    0.15 gp
  • Smithing Tools
    15 gp
  • Anvil
    20 gp
  • Bottle, Gold
    750 gp
  • Greaves, Iron
    150 2 gp
  • Shortsword
    5.68 10 gp
  • Bottle, Silver
    75 gp
  • Door, Iron
    100 gp
  • Copper Slug
    0.03 gp
  • Chisel, Iron
    0.5 gp
  • Chain, 10 feet
    5 gp
  • Bucket, Iron
    1 gp
  • Iron Shears
    0.3 gp
  • Box, Iron
    10 gp
  • Boots, Iron
    150 8 gp
  • Hooded Lantern
    5 gp
  • Helmet
    40 gp
  • Hammer
    1 gp
  • Grappling Hook
    2 gp
  • Fishing Hook
    0.02 gp
  • Dagger
    4.1 2 gp
  • Dart
    1.8 0.05 gp
  • Flail
    10.14 10 gp
  • Bracelet, Copper
    5 gp
  • War Pick
    5.66 5 gp
  • Pike
    9.82 5 gp
  • Mace
    11.28 5 gp
  • Handaxe
    3.12 5 gp
  • Light Hammer
    3.29 2 gp
  • Spear
    11.87 1 gp
  • Hatchet
    3.12 1 gp
  • Pitchfork
    11.87 0.5 gp
  • Maul
    5.62 10 gp
  • Javelin
    11.46 0.5 gp
  • Sickle
    3.66 0.2 gp
  • Quarterstaff
    3.43 0.2 gp
  • Greatclub
    9.61 0.2 gp
  • Plate
    78 900 gp
  • Shield, Dragon Turtle
    107.38 6760 gp
  • Box, Gold
    2000 gp
  • Bracelet, Gold
    500 gp
  • Bracers, Gold
    150 600 gp
  • Bucket, Gold
    800 gp
  • Crown, Gold
    250 gp
  • Earrings, Gold
    3 gp
  • Greaves, Gold
    150 1300 gp
  • Jar, Gold
    300 gp
  • Pan, Gold
    600 gp
  • Pin, Gold
    3 gp
  • Rod, Gold
    800 gp
  • Half Plate
    67.84 450 gp
  • Door, Huge, Iron
    3000 gp
  • Portcullis, Huge, Iron
    2000 gp
  • Plate, Dragon Turtle Carapace
    257.5 5000 gp
  • Amulet, Platinum
    2500 gp
  • Box, Platinum
    15000 gp
  • Bracelet, Platinum
    2500 gp
  • Bracers, Platinum
    450 6000 gp
  • Bucket, Platinum
    8000 gp
  • Crown, Platinum
    2250 gp
  • Earrings, Platinum
    30 gp
  • Jar, Platinum
    3000 gp
  • Necklace, Platinum
    2000 gp
  • Pan, Platinum
    6000 gp
  • Platinum Ore
    500 gp
  • Ring, Platinum
    2000 gp
  • Rod, Platinum
    8000 gp
  • Dragon Bones
    500 gp
  • 20 Crossbow Bolt
    0.05 gp
  • Plate, Gold
    550 gp
  • Bottle, Platinum
    3000 gp
  • Bowl, Gold
    750 gp
  • Bowl, Platinum
    6000 gp
  • Chopsticks, Gold
    50 gp
  • Chopsticks, Platinum
    500 gp
  • Cup, Platinum
    2000 gp
  • Fork, Gold
    250 gp
  • Fork, Platinum
    500 gp
  • Jug, Gold
    1250 gp
  • Jug, Platinum
    10000 gp
  • Knife, Gold
    250 gp
  • Knife, Platinum
    1750 gp
  • Ladle, Gold
    350 gp
  • Ladle, Platinum
    2000 gp
  • Plate Barding
    78 500 gp
  • Platinum Slug
    15 gp
  • Plate, Platinum
    2000 gp
  • Platter, Gold
    1100 gp
  • Platter, Platinum
    6000 gp
  • Pot, Gold
    2000 gp
  • Pot, Platinum
    24750 gp
  • Silver Hand Mirror
    5 gp
  • Skewer, Gold
    250 gp
  • Skewer, Platinum
    3000 gp
  • Spoon, Gold
    250 gp
  • Spoon, Platinum
    500 gp
  • Dragon Skull
    2000 gp
  • Helmet, Dragon Skull
    250 5000 gp
  • Dragon Turtle Carapace Piece
    200 gp
  • Half Plate, Dragon Turtle Carapace
    231.34 3000 gp
  • Crown, Silver
    30 gp
  • Platter, Iron
    1.5 gp
  • Plate, Iron
    2 gp
  • Mining Pick
    2 gp
  • Blunderbuss
    2.26 300 gp
  • Glass Lens, Small
    0.5 gp
  • Glass Lens, Medium
    1.5 gp
  • Ladle, Iron
    0.25 gp
  • Knife, Iron
    0.3 gp
  • Jug, Iron
    2 gp
  • Iron Spike
    0.1 gp
  • Bracers, Iron
    300 15 gp
  • Bracelet, Iron
    1 gp
  • Hauberk Barding
    64 250 gp
  • Lamp, Hand
    1 gp
  • Fork, Iron
    0.3 gp
  • Pot, Iron
    2 gp
  • Lead Ore
    0.2 gp
  • Mail Shirt
    48 60 gp
  • Manacles
    -100 2 gp
  • Morningstar
    11.15 15 gp
  • Rapier
    7.71 25 gp
  • Reliquary
    200 gp
  • Scimitar
    7.94 25 gp
  • Box, Silver
    250 gp
  • Bracelet, Silver
    25 gp
  • Bracers, Silver
    150 90 gp
  • Bucket, Silver
    100 gp
  • Lead Ingot
    0.6 gp
  • Earrings, Silver
    1 gp
  • Greaves, Silver
    150 110 gp
  • Jar, Silver
    30 gp
  • Knife, Silver
    25 gp
  • Pot, Silver
    120 gp
  • Bowl, Silver
    75 gp
  • Bullseye Lantern
    10 gp
  • Chopsticks, Silver
    10 gp
  • Circlet
    30 gp
  • Cuirass Barding
    51.84 90 gp
  • Cup, Gold
    300 gp
  • Gold Ingot
    150 gp
  • Gold Slug
    1.5 gp
  • Cup, Silver
    30 gp
  • Fork, Silver
    8 gp
  • Half Plate Barding
    67.84 450 gp
  • Gauntlets, Iron
    25 gp
  • Prison Cell, Iron
    60 gp
  • Jug, Silver
    150 gp
  • Hoe, Iron
    1 gp
  • Ladle, Silver
    30 gp
  • Lamellar Barding
    14 70 gp
  • Mail Shirt Barding
    48 60 gp
  • Merchant's Scale
    5 gp
  • Plate, Silver
    75 gp
  • Platter, Silver
    125 gp
  • Block and Tackle
    2 gp
  • Magnifying Glass
    50 2 gp
  • Brazier, Iron
    5 gp
  • Hempen Rope, 50 feet
    1 gp
  • Strainer, Iron
    7.5 gp
  • Spyglass
    20 gp
  • Spoon, Iron
    0.3 gp
  • Spatula, Iron
    0.4 gp
  • Skewer, Iron
    2 gp
  • Silver Slug
    0.15 gp
  • Wood Plank
    0.16 gp
  • Crowbar
    2 gp
  • Windchimes, Copper
    8 gp
  • Earrings, Copper
    0.6 gp
  • Crown, Copper
    10 gp
  • Scythe
    2.14 15 gp
  • Whetstone
    0.01 gp
  • Tinderbox
    0.05 gp
  • Tin Ingot
    0.9 gp
  • Tin Ore
    0.3 gp
  • Dustpan
    0.3 gp
  • Silver Ore
    3 gp
  • Iron Ore
    0.05 gp
  • Amulet, Silver
    25 gp
  • Silver Ingot
    15 gp
  • Pin, Silver
    0.3 gp
  • Signet Ring
    5 gp
  • Signal Whistle
    3 gp
  • Shovel
    2 gp
  • Club
    10.76 0.1 gp
  • Phosphorus Slug
    1 gp
  • Phosphorus Block
    10 gp
  • Iron Cowbell
    0.5 gp
  • Rod, Iron
    1 gp
  • Rake, Iron
    0.5 gp
  • Pin, Iron
    0.05 gp
  • Pan, Iron
    1 gp
  • Iron Nail
    0.01 gp
  • Kettle, Iron
    0.5 gp
  • Jar, Iron
    1 gp
  • Handsaw, Iron
    0.6 gp
  • Lamellar
    14 150 gp
  • Pan, Silver
    50 gp
  • Rod, Silver
    70 gp
  • Door, Small, Iron
    15 gp
  • Strongbox
    40 gp
  • Trident
    5.44 5 gp
  • Warhammer
    7.48 15 gp
  • Amulet, Gold
    200 gp
  • Spatula, Silver
    30 gp
  • Spoon, Silver
    8 gp
  • Brigandine
    30 450 gp
  • Brigandine Barding
    30 40 gp
  • Bulwark
    -123.15 50 gp
  • Censer
    2 gp
  • Hard Hide
    0.5 gp
  • Soft Hide
    0.1 gp
  • Cuirass
    51.84 90 gp
  • Double-Bladed Scimitar
    4.16 100 gp
  • Glaive
    1.9 20 gp
  • Skewer, Silver
    75 gp
  • Greataxe
    2.39 30 gp
  • Greatsword
    5.67 50 gp
  • Halberd
    5.28 20 gp
  • Bell, Hand
    2 gp
  • Harpoon
    38.44 5 gp
  • Hauberk
    64 250 gp
  • Heavy Crossbow
    4.41 50 gp
  • Heavy Shield
    -129 40 gp
  • Iron Anchor
    250 gp
  • Sledgehammer
    2 gp
  • Adamantine Ingot
    6000 gp
  • Amulet, Mithral
    5000 gp
  • Boots, Mithral
    450 36000 gp
  • Bottle, Mithral
    6000 gp
  • Bowl, Mithral
    5000 gp
  • Box, Mithral
    50000 gp
  • Bracelet, Mithral
    5000 gp
  • Bracers, Mithral
    600 12000 gp
  • Bucket, Mithral
    16000 gp
  • Chopsticks, Mithral
    1000 gp
  • Crown, Mithral
    6000 gp
  • Cup, Mithral
    3750 gp
  • Door, Mithral
    550000 gp
  • Earrings, Mithral
    100 gp
  • Fork, Mithral
    1000 gp
  • Greaves, Mithral
    300 30000 gp
  • Jar, Mithral
    6000 gp
  • Jug, Mithral
    6000 gp
  • Knife, Mithral
    4500 gp
  • Ladle, Mithral
    4000 gp
  • Mithral Ingot
    3000 gp
  • Mithral Ore
    1000 gp
  • Mithral Slug
    30 gp
  • Necklace, Mithral
    5000 gp
  • Plate, Mithral
    5000 gp
  • Platter, Mithral
    5500 gp
  • Pot, Mithral
    15000 gp
  • Rod, Mithral
    15000 gp
  • Skewer, Mithral
    5000 gp
  • Spoon, Mithral
    3500 gp
  • Vase, Mithral
    500 gp
  • Adamantine Ore
    2000 gp
  • Boots, Adamantine
    450 64000 gp
  • Bottle, Adamantine
    10000 gp
  • Bowl, Adamantine
    24000 gp
  • Chopsticks, Adamantine
    2000 gp
  • Cup, Adamantine
    7500 gp
  • Door, Adamantine
    1000000 gp
  • Fork, Adamantine
    1000 gp
  • Greaves, Adamantine
    450 60000 gp
  • Jar, Adamantine
    12000 gp
  • Jug, Adamantine
    24000 gp
  • Knife, Adamantine
    8000 gp
  • Ladle, Adamantine
    10000 gp
  • Plate, Adamantine
    30000 gp
  • Platter, Adamantine
    80000 gp
  • Pot, Adamantine
    120000 gp
  • Rod, Adamantine
    30000 gp
  • Skewer, Adamantine
    10000 gp
  • Spoon, Adamantine
    2000 gp
  • Black Dragon Scale
    25 gp
  • Black Dragon Scale Mail
    91.5 12950 gp
  • Blue Dragon Scale
    25 gp
  • Brass Dragon Scale
    25 gp
  • Blue Dragon Scale Mail
    91.5 12950 gp
  • Brass Dragon Scale Mail
    91.5 12950 gp
  • Bronze Dragon Scale Mail
    91.5 12950 gp
  • Bronze Dragon Scale
    25 gp
  • Copper Dragon Scale
    25 gp
  • Copper Dragon Scale Mail
    91.5 12950 gp
  • Dragon Scales
    500 gp
  • Gold Dragon Scale
    25 gp
  • Gold Dragon Scale Mail
    91.5 7950 gp
  • Green Dragon Scale
    25 gp
  • Green Dragon Scale Mail
    91.5 12950 gp
  • Hag Dragon Scale
    25 gp
  • Half Plate, Dragon Scale
    383.84 4000 gp
  • Plate, Dragon Bone
    730 5000 gp
  • Platnium Dragon Scale
    20 gp
  • Red Dragon Scale
    25 gp
  • Red Dragon Scale Mail
    91.5 12950 gp
  • Silver Dragon Scale
    25 gp
  • Silver Dragon Scale Mail
    91.5 12950 gp
  • White Dragon Scale
    25 gp
  • White Dragon Scale Mail
    91.5 12950 gp
  • 20 Crossbow Bolt
    0.05 gp
  • 69700 Gold Coin
    1 gp
  • 20000 Copper Coin
    0.01 gp
  • 300000 Silver Coin
    0.1 gp
  • 100 Platinum Coin
    10 gp


  • Monster Bits:
  • 70 Humanoid Blood
    0.15 gp
  • 180 Animal Bone
    0.03 gp
  • 120 Animal Fat
    0.5 gp
  • 420 Animal Meat
    0.05 gp
  • 60 Soft Skin
    0.05 gp

  • Creature Type Monster Bits:
  • 0.06 Humanoid Blood
    0.15 gp
  • 0.15 Animal Bone
    0.03 gp
  • 0.1 Animal Fat
    0.5 gp
  • 0.35 Animal Meat
    0.05 gp
  • 0.05 Soft Skin
    0.05 gp

Hammers clash against glowing anvils in the sweltering forge, sparks erupting like crimson fireflies amid the acrid bite of molten iron. Tier 4 runes pulse along soot-blackened walls, etching masterwork edges onto blades that hum with enchanted fury. Coals roar hungrily, birthing weapons forged in the heart of unyielding flame.

Merchants
Creature Sub Type

💰🛍️ Merchants: Bargainers of Coin and Contract

Merchants are the indispensable heartbeat of every realm, shrewd masters of the marketplace who turn peril into profit without ever drawing a blade. 🪙 Whether operating from bustling city shops or rumbling caravans, these opportunistic traders seek out adventurers at every turn — buying the riches yanked from lost dungeons and forgotten treasures, then selling back the very tools of greater glory. Part of tight-knit guilds that shield their own, they peddle powerful magical items coveted by heroes and kings alike. Driven purely by profit, they risk fortunes rather than flesh, thriving on financial gambles while their networks ensure no slight goes unanswered.

🌍 Origins: Forged in Guild and Gold

Merchants rise from every walk of life — fallen nobles, ambitious guild apprentices, or street-smart orphans who earned their first scale through sheer wit. 📜 Many inherit family shops blessed by trade deities; others claw their way into powerful merchant guilds that bind members in ironclad oaths of mutual protection. These guilds trace back to ancient pacts sealed with enchanted ledgers, granting members safety across cities and roads alike. Whatever their beginning, every merchant carries the unquenchable thirst for the next deal and the quiet power of collective wealth.

🏪 City Shopkeeps & Roadside Traders: Everywhere Opportunity Awaits

Merchants appear precisely when heroes need them most — behind polished counters in crowded city bazaars or pulling wagons into remote camps and strongholds. 🏪 Urban shopkeeps maintain lavish storefronts stocked with wonders, while wandering traders follow the scent of fresh plunder. Both types track adventurers through rumor and raven, ready to appraise dungeon loot on the spot and offer immediate coin. Their doors (and wagon flaps) are always open to those bearing relics, ensuring every victory converts swiftly into wealth.

📦 Wares of Power: Treasures and Magical Might

A merchant’s inventory is legend made tangible. 🧪 Beyond everyday supplies, they deal in exotic crafting materials — dragon scales, star-forged ore, moonlight essence, and ancient essences — plus the truly dangerous prizes: enchanted weapons, forbidden tomes, and artifacts that grant godlike power. Adventurers and power-hungry nobles flock to them, trading hard-won treasures for items that tip the scales of fate. The best merchants always seem to have exactly what a party needs… for the right price.

🕸️ The Guild Web: Safety Through Connection

No merchant stands isolated. Vast guilds weave a protective web across kingdoms, with members sworn to safeguard one another through shared ledgers and binding contracts. 🧠 Harm one and the entire network responds — bounties issued, assassins quietly hired, reputations destroyed, and trade routes closed to the offender. This unbreakable solidarity grants unparalleled safety: even the boldest warlord thinks twice before crossing a guild merchant. The system turns every shopkeep and caravan driver into part of something far larger and far deadlier than any lone blade.

🪄 Trader’s Gifts: The Art of the Deal

Merchants wield subtle but formidable talents honed by decades of negotiation. Many possess an almost magical ability to appraise any item instantly, detect lies with a glance, or haggle prices that bend reality itself. 🦋 Enchanted scales never err, shop safes hold extradimensional space, and guild rings allow silent communication across continents. The craftiest keep hidden vaults of truly legendary items or maintain quiet alliances with enchanters and information brokers. They never fight — they simply ensure the fight never reaches them.

⚠️ Hazards of Profit: Financial Gambles Over Flesh

Merchants scorn physical danger, preferring the thrill of high-stakes wagers. Their greatest risk is financial ruin — a bad investment, a counterfeit relic, or a guild rival undercutting their prices. ⚠️ Greed can blind them to larger threats, and a merchant who cheats the wrong adventurer may face sudden boycotts or guild-sanctioned ruin. Yet their contracts and connections usually keep blades at bay, letting them play the long game of wealth while heroes bleed for glory.

🗺️ Deals and Quests: Profit That Sparks Legend

Trade with a merchant rarely ends at simple barter. They routinely commission escorts for priceless shipments, recovery of stolen cargo, or hunts for ultra-rare components. These offers blossom into grand quests laced with gold and danger, benefiting both sides — or igniting fierce rivalries when contracts are broken. A single well-placed deal can launch an entire campaign of intrigue and adventure.

🌌 The Lifeblood of Every Realm

Merchants are the unseen architects of power and progress, turning the blood and sweat of heroes into empires of coin. 💰 Whether behind a city counter surrounded by glowing artifacts or camped beside a dungeon entrance with scales in hand, they represent pure opportunity wrapped in calculation. In any campaign they provide economic breathing room, rare magical wonders, and the spark for countless stories. Wise adventurers treat every merchant with respect — for today’s fair trader holds tomorrow’s fortune… and the contracts that can make or break legends. 🪙

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

Smithy - Tier 4 (Subtype)
Creature Sub Type
29702.96

🔨⚙️ Smithy: Tier 4 Master Smith

A Tier 4 Smithy is a premier metal craft authority whose forging skill, workshop output, and commercial importance place them among the most valuable practical merchants in the setting. They do not merely make strong metal goods. At this tier, their name, methods, and contracts influence transport, construction, warfare, and industrial supply.

📚🔥 Training and Foundation

Tier 4 Smithies represent the highest expression of disciplined forge work. They are shaped by elite apprenticeship, guild mastery, shipyard contracts, military production, foundry leadership, and long years of exacting practice in shaping, tempering, fitting, and finishing metal. Their understanding of heat, stress, alloy behavior, structural failure, repair, and production planning is exceptional. Their skill is no longer just respected. It is definitive.

🧥🪵 Appearance and Bearing

These creatures usually appear in heavy leather aprons, reinforced gloves, thick boots, soot-darkened work clothes, and practical gear built for heat, sparks, weight, and long labor. Their hands, arms, and shoulders are heavily conditioned by repetitive hammer work and stock handling. They carry themselves like people used to authority in the workshop and direct judgment about material quality, labor time, and whether a job is worth taking.

🔩📦 Typical Inventory

A Tier 4 Smithy commonly keeps master-grade nails, locks, hinges, chains, brackets, buckles, horseshoes, stove plates, fireplace tools, cooking hardware, axes, knives, chisels, hammers, saw fittings, reinforced tool sets, wagon parts, carriage hardware, ship fittings, anchor components, musket parts, barrel hoops, bayonet blanks, gate hardware, armor components, field repair kits, steel stock, iron fasteners, workshop tools, custom machine parts, contract goods for foundries or yards, and partially finished commissions for officers, merchant houses, ship captains, builders, and military depots. Their inventory is broad, durable, and organized to serve both immediate need and large standing orders.

🧠⚖️ Working Style

Their working style is exact, procedural, and production-focused. A Tier 4 Smithy plans around material grade, labor hours, forge temperature, tool wear, and the final use of the item. They can manage custom commissions, repeated contract work, complex repairs, and high-volume output without sacrificing reliability. Their priority is not ornament first. It is structural quality, service life, and goods that perform correctly under strain.

💰⛓️ Trade and Practical Role

What defines this subtype is large-scale practical metal utility. Tier 4 Smithies support the core systems of a flintlock society: shipping, fortification, military supply, agriculture, transport, workshops, and urban construction. Their work serves naval yards, quartermasters, foundries, merchant fleets, engineering crews, artillery teams, builders, and wealthy clients who need dependable metal goods in quantity. They are valued not just for what they keep in stock, but for what only they can produce consistently at scale.

🏪🔥 Business and Workspace

Tier 4 Smithies usually work from major forge houses, guild headquarters, military contract yards, shipyard complexes, foundry-linked workshops, or large private operations with apprentices, laborers, foremen, and established supply chains. Their space is organized around multiple forges, anvils, quench barrels, shaping benches, filing stations, stock racks, fuel stores, repair queues, contract ledgers, and shelves or warehouses of finished goods. Their business often functions more like a managed industrial concern than a single artisan’s shop.

🏙️👥 Common Roles

These creatures are commonly found as guild masters, naval contract smiths, military hardware directors, major toolmakers, ship fitting authorities, forge-yard owners, master repair contractors, or regional suppliers trusted with large and expensive metal orders. In major towns, ports, and forts, they are often the people consulted when failure would be costly, public, or strategically dangerous.

👑🪙 Place in Society

A Tier 4 Smithy holds major professional and economic status. Merchants seek their contracts, officers rely on their output, builders and shipwrights depend on their timelines, and guilds recognize their authority. They may not be noble, but they carry real influence because their work helps determine whether a district, fleet, or garrison functions properly.

📈🔨 Tier Meaning

Tier 4 represents the smithy at the height of the merchant-artisan fantasy: supreme forging skill, broad and durable inventory, large workshop authority, and exceptional commercial importance. This is the final form of the smithy role—a master smith whose forge helps shape the material strength of an entire region.

Crossbow Bolt Case
 

  • Inventory Equipped:
  • Crossbow Bolt Case
    1 gp

  • Inventory Unequipped:
  • Wrench, Iron
    1 gp
  • Small Glass Case
    0.6 gp
  • Key
    0.3 gp
  • Lance
    7.83 10 gp
  • Gate, Large, Iron
    50 gp
  • Large Saw
    12.51 5 gp
  • Light Crossbow
    1.85 25 gp
  • Longsword
    4.01 15 gp
  • Mess Kit
    0.5 gp
  • Forge
    75 gp
  • Copper Ingot
    3 gp
  • Brazier, Copper
    15 gp
  • Climbing Piton
    0.05 gp
  • Amulet, Copper
    5 gp
  • Bracers, Copper
    150 20 gp
  • Platinum Ingot
    1500 gp
  • Iron Thimble
    0.3 gp
  • Iron Spade
    0.3 gp
  • Battleaxe
    2.95 10 gp
  • Cup, Iron
    0.5 gp
  • Chopsticks, Iron
    0.1 gp
  • Cage, Brass
    12 gp
  • Bowl, Iron
    3 gp
  • Iron Slug
    0.01 gp
  • Bottle, Iron
    1.5 gp
  • Bit and Bridle
    2 gp
  • Leather strap
    0.2 gp
  • Iron Ingot
    0.15 gp
  • Smithing Tools
    15 gp
  • Anvil
    20 gp
  • Bottle, Gold
    750 gp
  • Greaves, Iron
    150 2 gp
  • Shortsword
    5.68 10 gp
  • Bottle, Silver
    75 gp
  • Door, Iron
    100 gp
  • Copper Slug
    0.03 gp
  • Chisel, Iron
    0.5 gp
  • Chain, 10 feet
    5 gp
  • Bucket, Iron
    1 gp
  • Iron Shears
    0.3 gp
  • Box, Iron
    10 gp
  • Boots, Iron
    150 8 gp
  • Hooded Lantern
    5 gp
  • Helmet
    40 gp
  • Hammer
    1 gp
  • Grappling Hook
    2 gp
  • Fishing Hook
    0.02 gp
  • Dagger
    4.1 2 gp
  • Dart
    1.8 0.05 gp
  • Flail
    10.14 10 gp
  • Bracelet, Copper
    5 gp
  • War Pick
    5.66 5 gp
  • Pike
    9.82 5 gp
  • Mace
    11.28 5 gp
  • Handaxe
    3.12 5 gp
  • Light Hammer
    3.29 2 gp
  • Spear
    11.87 1 gp
  • Hatchet
    3.12 1 gp
  • Pitchfork
    11.87 0.5 gp
  • Maul
    5.62 10 gp
  • Javelin
    11.46 0.5 gp
  • Sickle
    3.66 0.2 gp
  • Quarterstaff
    3.43 0.2 gp
  • Greatclub
    9.61 0.2 gp
  • Plate
    78 900 gp
  • Shield, Dragon Turtle
    107.38 6760 gp
  • Box, Gold
    2000 gp
  • Bracelet, Gold
    500 gp
  • Bracers, Gold
    150 600 gp
  • Bucket, Gold
    800 gp
  • Crown, Gold
    250 gp
  • Earrings, Gold
    3 gp
  • Greaves, Gold
    150 1300 gp
  • Jar, Gold
    300 gp
  • Pan, Gold
    600 gp
  • Pin, Gold
    3 gp
  • Rod, Gold
    800 gp
  • Half Plate
    67.84 450 gp
  • Door, Huge, Iron
    3000 gp
  • Portcullis, Huge, Iron
    2000 gp
  • Plate, Dragon Turtle Carapace
    257.5 5000 gp
  • Amulet, Platinum
    2500 gp
  • Box, Platinum
    15000 gp
  • Bracelet, Platinum
    2500 gp
  • Bracers, Platinum
    450 6000 gp
  • Bucket, Platinum
    8000 gp
  • Crown, Platinum
    2250 gp
  • Earrings, Platinum
    30 gp
  • Jar, Platinum
    3000 gp
  • Necklace, Platinum
    2000 gp
  • Pan, Platinum
    6000 gp
  • Platinum Ore
    500 gp
  • Ring, Platinum
    2000 gp
  • Rod, Platinum
    8000 gp
  • Dragon Bones
    500 gp
  • 20 Crossbow Bolt
    0.05 gp
  • Plate, Gold
    550 gp
  • Bottle, Platinum
    3000 gp
  • Bowl, Gold
    750 gp
  • Bowl, Platinum
    6000 gp
  • Chopsticks, Gold
    50 gp
  • Chopsticks, Platinum
    500 gp
  • Cup, Platinum
    2000 gp
  • Fork, Gold
    250 gp
  • Fork, Platinum
    500 gp
  • Jug, Gold
    1250 gp
  • Jug, Platinum
    10000 gp
  • Knife, Gold
    250 gp
  • Knife, Platinum
    1750 gp
  • Ladle, Gold
    350 gp
  • Ladle, Platinum
    2000 gp
  • Plate Barding
    78 500 gp
  • Platinum Slug
    15 gp
  • Plate, Platinum
    2000 gp
  • Platter, Gold
    1100 gp
  • Platter, Platinum
    6000 gp
  • Pot, Gold
    2000 gp
  • Pot, Platinum
    24750 gp
  • Silver Hand Mirror
    5 gp
  • Skewer, Gold
    250 gp
  • Skewer, Platinum
    3000 gp
  • Spoon, Gold
    250 gp
  • Spoon, Platinum
    500 gp
  • Dragon Skull
    2000 gp
  • Helmet, Dragon Skull
    250 5000 gp
  • Dragon Turtle Carapace Piece
    200 gp
  • Half Plate, Dragon Turtle Carapace
    231.34 3000 gp
  • Crown, Silver
    30 gp
  • Platter, Iron
    1.5 gp
  • Plate, Iron
    2 gp
  • Mining Pick
    2 gp
  • Blunderbuss
    2.26 300 gp
  • Glass Lens, Small
    0.5 gp
  • Glass Lens, Medium
    1.5 gp
  • Ladle, Iron
    0.25 gp
  • Knife, Iron
    0.3 gp
  • Jug, Iron
    2 gp
  • Iron Spike
    0.1 gp
  • Bracers, Iron
    300 15 gp
  • Bracelet, Iron
    1 gp
  • Hauberk Barding
    64 250 gp
  • Lamp, Hand
    1 gp
  • Fork, Iron
    0.3 gp
  • Pot, Iron
    2 gp
  • Lead Ore
    0.2 gp
  • Mail Shirt
    48 60 gp
  • Manacles
    -100 2 gp
  • Morningstar
    11.15 15 gp
  • Rapier
    7.71 25 gp
  • Reliquary
    200 gp
  • Scimitar
    7.94 25 gp
  • Box, Silver
    250 gp
  • Bracelet, Silver
    25 gp
  • Bracers, Silver
    150 90 gp
  • Bucket, Silver
    100 gp
  • Lead Ingot
    0.6 gp
  • Earrings, Silver
    1 gp
  • Greaves, Silver
    150 110 gp
  • Jar, Silver
    30 gp
  • Knife, Silver
    25 gp
  • Pot, Silver
    120 gp
  • Bowl, Silver
    75 gp
  • Bullseye Lantern
    10 gp
  • Chopsticks, Silver
    10 gp
  • Circlet
    30 gp
  • Cuirass Barding
    51.84 90 gp
  • Cup, Gold
    300 gp
  • Gold Ingot
    150 gp
  • Gold Slug
    1.5 gp
  • Cup, Silver
    30 gp
  • Fork, Silver
    8 gp
  • Half Plate Barding
    67.84 450 gp
  • Gauntlets, Iron
    25 gp
  • Prison Cell, Iron
    60 gp
  • Jug, Silver
    150 gp
  • Hoe, Iron
    1 gp
  • Ladle, Silver
    30 gp
  • Lamellar Barding
    14 70 gp
  • Mail Shirt Barding
    48 60 gp
  • Merchant's Scale
    5 gp
  • Plate, Silver
    75 gp
  • Platter, Silver
    125 gp
  • Block and Tackle
    2 gp
  • Magnifying Glass
    50 2 gp
  • Brazier, Iron
    5 gp
  • Hempen Rope, 50 feet
    1 gp
  • Strainer, Iron
    7.5 gp
  • Spyglass
    20 gp
  • Spoon, Iron
    0.3 gp
  • Spatula, Iron
    0.4 gp
  • Skewer, Iron
    2 gp
  • Silver Slug
    0.15 gp
  • Wood Plank
    0.16 gp
  • Crowbar
    2 gp
  • Windchimes, Copper
    8 gp
  • Earrings, Copper
    0.6 gp
  • Crown, Copper
    10 gp
  • Scythe
    2.14 15 gp
  • Whetstone
    0.01 gp
  • Tinderbox
    0.05 gp
  • Tin Ingot
    0.9 gp
  • Tin Ore
    0.3 gp
  • Dustpan
    0.3 gp
  • Silver Ore
    3 gp
  • Iron Ore
    0.05 gp
  • Amulet, Silver
    25 gp
  • Silver Ingot
    15 gp
  • Pin, Silver
    0.3 gp
  • Signet Ring
    5 gp
  • Signal Whistle
    3 gp
  • Shovel
    2 gp
  • Club
    10.76 0.1 gp
  • Phosphorus Slug
    1 gp
  • Phosphorus Block
    10 gp
  • Iron Cowbell
    0.5 gp
  • Rod, Iron
    1 gp
  • Rake, Iron
    0.5 gp
  • Pin, Iron
    0.05 gp
  • Pan, Iron
    1 gp
  • Iron Nail
    0.01 gp
  • Kettle, Iron
    0.5 gp
  • Jar, Iron
    1 gp
  • Handsaw, Iron
    0.6 gp
  • Lamellar
    14 150 gp
  • Pan, Silver
    50 gp
  • Rod, Silver
    70 gp
  • Door, Small, Iron
    15 gp
  • Strongbox
    40 gp
  • Trident
    5.44 5 gp
  • Warhammer
    7.48 15 gp
  • Amulet, Gold
    200 gp
  • Spatula, Silver
    30 gp
  • Spoon, Silver
    8 gp
  • Brigandine
    30 450 gp
  • Brigandine Barding
    30 40 gp
  • Bulwark
    -123.15 50 gp
  • Censer
    2 gp
  • Hard Hide
    0.5 gp
  • Soft Hide
    0.1 gp
  • Cuirass
    51.84 90 gp
  • Double-Bladed Scimitar
    4.16 100 gp
  • Glaive
    1.9 20 gp
  • Skewer, Silver
    75 gp
  • Greataxe
    2.39 30 gp
  • Greatsword
    5.67 50 gp
  • Halberd
    5.28 20 gp
  • Bell, Hand
    2 gp
  • Harpoon
    38.44 5 gp
  • Hauberk
    64 250 gp
  • Heavy Crossbow
    4.41 50 gp
  • Heavy Shield
    -129 40 gp
  • Iron Anchor
    250 gp
  • Sledgehammer
    2 gp
  • Adamantine Ingot
    6000 gp
  • Amulet, Mithral
    5000 gp
  • Boots, Mithral
    450 36000 gp
  • Bottle, Mithral
    6000 gp
  • Bowl, Mithral
    5000 gp
  • Box, Mithral
    50000 gp
  • Bracelet, Mithral
    5000 gp
  • Bracers, Mithral
    600 12000 gp
  • Bucket, Mithral
    16000 gp
  • Chopsticks, Mithral
    1000 gp
  • Crown, Mithral
    6000 gp
  • Cup, Mithral
    3750 gp
  • Door, Mithral
    550000 gp
  • Earrings, Mithral
    100 gp
  • Fork, Mithral
    1000 gp
  • Greaves, Mithral
    300 30000 gp
  • Jar, Mithral
    6000 gp
  • Jug, Mithral
    6000 gp
  • Knife, Mithral
    4500 gp
  • Ladle, Mithral
    4000 gp
  • Mithral Ingot
    3000 gp
  • Mithral Ore
    1000 gp
  • Mithral Slug
    30 gp
  • Necklace, Mithral
    5000 gp
  • Plate, Mithral
    5000 gp
  • Platter, Mithral
    5500 gp
  • Pot, Mithral
    15000 gp
  • Rod, Mithral
    15000 gp
  • Skewer, Mithral
    5000 gp
  • Spoon, Mithral
    3500 gp
  • Vase, Mithral
    500 gp
  • Adamantine Ore
    2000 gp
  • Boots, Adamantine
    450 64000 gp
  • Bottle, Adamantine
    10000 gp
  • Bowl, Adamantine
    24000 gp
  • Chopsticks, Adamantine
    2000 gp
  • Cup, Adamantine
    7500 gp
  • Door, Adamantine
    1000000 gp
  • Fork, Adamantine
    1000 gp
  • Greaves, Adamantine
    450 60000 gp
  • Jar, Adamantine
    12000 gp
  • Jug, Adamantine
    24000 gp
  • Knife, Adamantine
    8000 gp
  • Ladle, Adamantine
    10000 gp
  • Plate, Adamantine
    30000 gp
  • Platter, Adamantine
    80000 gp
  • Pot, Adamantine
    120000 gp
  • Rod, Adamantine
    30000 gp
  • Skewer, Adamantine
    10000 gp
  • Spoon, Adamantine
    2000 gp
  • Black Dragon Scale
    25 gp
  • Black Dragon Scale Mail
    91.5 12950 gp
  • Blue Dragon Scale
    25 gp
  • Brass Dragon Scale
    25 gp
  • Blue Dragon Scale Mail
    91.5 12950 gp
  • Brass Dragon Scale Mail
    91.5 12950 gp
  • Bronze Dragon Scale Mail
    91.5 12950 gp
  • Bronze Dragon Scale
    25 gp
  • Copper Dragon Scale
    25 gp
  • Copper Dragon Scale Mail
    91.5 12950 gp
  • Dragon Scales
    500 gp
  • Gold Dragon Scale
    25 gp
  • Gold Dragon Scale Mail
    91.5 7950 gp
  • Green Dragon Scale
    25 gp
  • Green Dragon Scale Mail
    91.5 12950 gp
  • Hag Dragon Scale
    25 gp
  • Half Plate, Dragon Scale
    383.84 4000 gp
  • Plate, Dragon Bone
    730 5000 gp
  • Platnium Dragon Scale
    20 gp
  • Red Dragon Scale
    25 gp
  • Red Dragon Scale Mail
    91.5 12950 gp
  • Silver Dragon Scale
    25 gp
  • Silver Dragon Scale Mail
    91.5 12950 gp
  • White Dragon Scale
    25 gp
  • White Dragon Scale Mail
    91.5 12950 gp
  • 20 Crossbow Bolt
    0.05 gp

  • Skill Tier 12:
  • Smithing

Merchant - Tier 4 - Grand Merchant
Creature Sub Type
1615

Grand Merchants are the undisputed titans of commerce who command sprawling guild citadels and continent-spanning trade empires from the hearts of the greatest cities. 🪙 Their palatial emporiums overflow with the rarest treasures — legendary weapons that sing with ancient power, elixirs capable of resurrecting the fallen, and exotic crafting materials drawn from distant planes like voidglass, dragonheart crystals, and essence of fallen stars. They eagerly acquire the most mythic relics and dungeon-shattering hauls adventurers return with, converting world-altering plunder into fortunes vast enough to buy kingdoms while supplying the exact components needed to forge artifacts of destiny. Backed by the highest echelons of the Merchant Conclave — guilds bound by oaths older than most empires — they wield ironclad protection: slight one and blacklists can collapse entire noble houses, bounties summon elite enforcers, and trade routes to offending realms simply cease to exist.

Profit remains their singular creed, yet Grand Merchants play the ultimate financial games — funding secret expeditions to lost continents, wagering on the outcomes of wars, or cornering the market on world-shaking magical resources — all while never risking their own skin. 🏪 Masters of enchanted ledgers that whisper across oceans and guild intelligence networks that rival royal spies, they are the pinnacle allies (or most dangerous rivals) capable of elevating a party from celebrated heroes to legends whispered in every hall of power. Smart adventurers cultivate these relationships with care; a Grand Merchant’s favor today can deliver the forbidden relic, the impossible commission, or the empire-shaking alliance that turns tomorrow’s apocalypse into an opportunity for glory. 🪙

  • Inventory Unequipped:
  • 69700 Gold Coin
    1 gp
  • 20000 Copper Coin
    0.01 gp
  • 300000 Silver Coin
    0.1 gp
  • 100 Platinum Coin
    10 gp

  • Skill Tier 10:
  • Attention
  • Empathy

d100
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Effect 1 Effect 2 Ambience Music