With a crack of his whip, the slaves snap to attention. "Capture them or kill them, doesn't matter. Now go, slaves!" Hobgoblin Slaver Nor'gash bellows, his voice echoing with command.
Appearance
Nor'gash is an imposing figure, standing taller than most hobgoblins. His skin is a deep, mottled red, marked with scars from countless battles and lashings. His eyes gleam with a cold, calculating intelligence, and his teeth are yellowed and sharp, always visible in a cruel sneer. He wears a patched-together set of armor made from the hides of defeated enemies, adorned with bones and trophies. A long, braided beard and a thick mane of black hair frame his face, giving him a wild and fearsome appearance.
Equipment
Nor'gash carries a barbed whip, its length covered in dark stains from years of use. At his side hangs a curved scimitar, the blade notched and worn but still deadly. He also has a collection of manacles and chains strapped to his belt, ready to shackle any unfortunate souls who cross his path. His armor, while mismatched, is functional and formidable, providing both protection and intimidation.
Personality
Ruthless and unyielding, Nor'gash commands fear and obedience from his slaves and subordinates alike. He has a knack for breaking even the strongest wills, using a mix of brutality and psychological torment. Despite his savage methods, he is not without a twisted sense of loyalty to his fellow hobgoblins, believing in the supremacy of their kind and the necessity of their cruel practices.
Tactics
In battle, Nor'gash is a relentless force. He uses his whip to control and direct his slaves, often sending them to the front lines to weaken enemies before he engages. His scimitar strikes with precision and power, aiming to disable and demoralize his foes. He is adept at using terrain and fear to his advantage, often setting ambushes and traps.
Background
Nor'gash rose to prominence in the hobgoblin ranks through a combination of cunning and sheer brutality. Starting as a lowly soldier, he quickly distinguished himself in raids and skirmishes, capturing more slaves than any of his peers. His reputation for cruelty and effectiveness earned him the title of Slaver, a role he embraced with fervor. Over the years, he has built a fearsome reputation, known far and wide as a terror to both his enemies and his captives.
Environments:
Goblinoids, with goblins at their chaotic core, are Zin’s pint-sized purveyors of malevolence, their small frames brimming with cunning and cruelty. 🐀 Despite their diminutive stature, these mischievous fiends wield a knack for trickery and torment, turning forests, caves, and ruins into playgrounds of pandemonium. From gleeful ambushes to sadistic pranks, goblinoids embody chaotic malice, their laughter a harbinger of trouble for any who cross their path.
Goblins live for the thrill of outsmarting foes, erupting into wild celebrations when victory is theirs. 🥳 Their lairs echo with frenzied dances, cackling laughter, and the clatter of pilfered loot, a riotous display of goblin glee. Their love for wickedness shines in elaborate traps and infuriating pranks, from pitfall snares to rigged buckets of filth. GMs can bring this chaos to life, staging goblin revels as a backdrop to tense encounters or as a lure to draw players into a trap-laden lair.
Goblin society bows to strength or smarts, though loyalty is as fleeting as their attention spans. 🗡️ A goblin boss commands a single lair, surrounded by scheming underlings ready to betray at the first sign of weakness. Greater still, a goblin king or queen reigns over sprawling tribes across multiple dens, their rule a precarious balance of fear and cunning. Often, hobgoblin warlords or bugbear chiefs seize control, imposing order on the chaos. GMs can use this volatile hierarchy to spark intrigue, with players exploiting rivalries or facing a usurper’s wrath.
Goblin lairs are deathtraps for the unwary, festooned with alarms—bells, tripwires, or chattering bones—that scream of intruders. 🏰 Narrow tunnels and bolt-holes, sized for goblin agility, thwart larger foes, letting goblins slip away or flank with ease. These subterranean mazes are rigged with cruel traps—spiked pits, collapsing ceilings, or swarms of stinging insects. GMs can design lairs as labyrinthine gauntlets, challenging players to navigate tight passages while dodging ambushes and snares.
Goblins share a bond with creatures of shadow, raising rats as pets and sentinels, their squeaks sounding the alarm. 🐀 Wolves, tamed as mounts, transform goblins into daring raiders, their hit-and-run tactics sowing terror. Riding in packs, wolf-mounted goblins strike from darkness, their howls blending with lupine snarls. GMs can stage thrilling chases or battles, with goblin riders darting through forests or retreating to their trap-filled lairs.
In battle, goblinoids rely on guile, striking from shadows with slings, shortbows, or jagged blades. 🏹 They use terrain—trees, cliffs, or tunnels—to outmaneuver foes, setting traps to cripple or confuse. Leaders rally their kin with shrill commands, boosting their chaotic ferocity. GMs can craft encounters as frenetic ambushes, with goblins vanishing into bolt-holes or unleashing swarms of rats to overwhelm intruders.
Goblins revel in chaos, their pranks and raids driven by sadistic joy or a desperate need to survive. 😈 Some seek loot to appease their bosses, while others torment for the sheer thrill. A few dream of rising to kingly status, their ambition sparking reckless schemes. GMs can add depth by giving goblins personal stakes—a grudge against a local lord or a quest for a fabled treasure—making them more than mere nuisances.
A goblinoid lair is a warren of filth and cunning, buried in caves, ruins, or tangled thickets. 🕳️ Stinking of refuse and littered with stolen goods, it buzzes with the chatter of rats and the clank of crude forges. Traps and hidden exits make it a nightmare to assault, while goblin sentries keep watch from precarious perches. GMs can craft lairs as chaotic puzzles, with players navigating a gauntlet of tricks to reach the heart of the goblin horde.
Facing goblinoids demands vigilance and strategy, as their traps and ambushes punish the careless. ⚡ Heroes must counter their mobility with area attacks or bait their traps to exhaust their tricks. Diplomacy is risky—goblins may feign surrender only to strike from behind. GMs can create dynamic encounters, blending combat with chases through twisting tunnels or negotiations with a cunning boss.
Goblinoids are Zin’s gleeful terrors, their small size belying a heart of relentless malice. 🦹♂️ From trap-laden lairs to wolf-back raids, they weave chaos into every corner they infest. Their laughter haunts the wilds, a challenge to heroes brave enough to face their cunning. Only the sharpest and most resilient can outsmart these mischief-makers, turning their wicked games into tales of triumph. 💚