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Centaur Woodsman
Large
Centaurs
1,200 lbs
Artillery Role
10
720.42

Body
Mind
Soul
Vitality
66 / 66
Armor
14
16
Luck
Walking Speed
40
Jumping Speed
22
Climbing Speed
10
Unhindered Attacks
2
Reach
5
ST 1 | 1 SP | d4
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
Language Spoken
Language Fluent

Necklace, Wooden
Leather Jerkin
Clothes, Traveler's
Quiver
Ring, Wood
Pouch
Longbow
 
Longbow

  • Inventory Unequipped Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Arrow
    0.05 gp
  • Handaxe
    3.4 5 gp
  • Leather strap
    0.2 gp


  • Natural Weapon Natural Weapon(s):
  • Hooves (2d6)
    142.24
  • Hooves (d6)
    75.89


  • Passive Ability Passive Abilities:
  • Robust Build
    500 gp
  • Equipment Size: Large
  • Armor Size: Large
  • Weapon Size: Large

  • Ability Abilities:
  • Full Draw
    Requires Skill Tier 1 Archery Weapon Skill

  • Quick Ability Quick Abilities:
  • Subtle Stride
    500 gp Requires Skill Tier 1 Light Armor Skill
  • Anchored Shot
    126.08 Requires Skill Tier 2 Archery Weapon Skill
  • Agile Dodge
    500 gp Requires Skill Tier 3 Light Armor Skill

  • Attack Ability Attack Abilities:
  • Charging Attack
    250 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Distracting Shot
    300 gp Requires Skill Tier 3 Archery Weapon Skill
  • Pinning Shot
    4.94 150 gp Requires Skill Tier 3 Archery Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill


  • Monster Bit Monster Bits:
  • 36 Humanoid Blood
    0.15 gp
  • 90 Animal Bone
    0.03 gp
  • 60 Animal Fat
    0.5 gp
  • 210 Animal Meat
    0.05 gp
  • 30 Soft Skin
    0.05 gp
  • 540 Fey Bark
    1 gp
  • 60 Fey Dust
    4 gp

A thick-maned head rises from a human torso, arms knotted with muscle. Below the waist, a powerful horse’s body stands firm—mud-flecked hide, four sturdy legs, and a tail swishing behind. His hooves crush leaves as he draws a long, curved bow of yew.

Centaur Woodsmen patrol deep forests, combining keen archery with woodland survival. Their equine speed allows swift pursuit or retreat, while their human half excels at crafting, tracking, and ambush. Often loners or tribal scouts, they guard sacred groves, fell trees with care, and rarely tolerate trespassers without warning.

Centaurs
Creature Sub Type
Large
Fey
Creature Sub Type
1,200 lbs 74.5

🐎🛡️ Centaurs: Thunderblood Wardens of the Wild

Centaurs are living momentum—half-humanoid, half-stallion, all muscle and intent. They move like a storm given bones, equal parts noble guardian and charging catastrophe, their presence turning open ground into a battlefield.

🌿🏔️ Origins: Born of Wind and Grass

Old tales claim centaurs rose from the first places the world learned to run—broad plains, high ridgelines, and sunlit valleys where hooves could thunder for miles. Some clans say they were shaped by nature-spirits to patrol the wild borders; others insist they are the heirs of ancient war-herds that refused the yoke.

🐾🧱 Form and Presence

A centaur’s lower body is a massive horse frame—often chestnut, dappled, or iron-dark—corded with power along the haunches and shoulders. Above the withers rises a broad humanoid torso, thick-armed and scar-lined, with a warrior’s balance that makes every motion look effortless. Their hooves strike like hammers; the ground answers with dust, tremor, and the hard drumbeat of approaching danger.

🏹👁️ Senses of the Hunt

Their eyes track motion the way a hawk tracks wind—reading distance, slope, footing, and the smallest shift in a foe’s stance. Ears flick and lock on whispers of steel, creak of leather, and the tiny betrayals of nervous breathing. A centaur rarely looks “surprised”—they look already moving.

🪶⚔️ Arms and War-Banners

Many carry spears, longblades, or recurved bows sized for their reach. Spears are often dressed in bright pennants or clan ribbons—signals for allies, warnings for rivals, and trophies tied on after victories. The banners snap and stream behind them as they run, turning a charge into a living standard.

🗣️🌩️ The Charge: Hoofstorm Violence

When a centaur commits, it’s not a sprint—it’s a decision made at full speed. They lower the spear, lift the war cry, and the world becomes rhythm: hooves pounding, pennants cracking, armor clattering, breath flaring hot in the throat. The impact is brutal and clean—wood splintering, shields buckling, bodies thrown aside like driftwood.

🏕️🤝 Culture and Codes

Centaurs prize territory, freedom, and proven strength. Clans measure respect by endurance, horsemanship-without-horses, and whether you hold your ground when the thunder comes. They can be fierce allies—especially to those who honor boundaries and speak plainly—but they despise cages, chains, and “civilized” conquest.

🦌🌾 Role in the World

To travelers, centaurs are escorts or executioners depending on conduct. To bandits, they’re the sound of consequences. To monsters that stalk open fields, they’re the wall that runs. Wherever the wild has borders, centaurs are often there—watching, circling, and ready to turn the earth itself into a weapon.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +40
  • Climbing Speed Climbing Speed: 0.25*[speed_walking]

  • Natural Weapon Natural Weapon(s):
  • Hooves (d6)
    75.89

  • Monster Bit Monster Bits:
  • 540 Fey Bark
    1 gp
  • 60 Fey Dust
    4 gp

  • Attack Ability Attack Abilities:
  • Charging Attack
    250 gp

  • ST 1 | 1 SP | d4 Skill Tier 1:
  • Archery Weapon Skill Archery Weapon Skill
  • Elvish Elvish Language Skill
  • Natural Weapon Skill Natural Weapon Skill
  • Sylvan Sylvan Language Skill
  • Throwable Weapon Skill Throwable Weapon Skill

  • Random Name Table Male Random Name Table Male
  • Names - Centaurs - Male - First

  • Random Name Table Female Random Name Table Female
  • Names - Centaurs - Female - First

  • Random Name Table Last Name Random Name Table Last Name
  • Names - Centaurs - Last

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Effect 2
20%
Ambience
20%
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20%

Item Information