Centaur Woodsman
Centaurs
1,200 lbs
10
726.92

66 / 66
14
16
40
22
10
2
5

Necklace, Wooden
Leather Jerkin
Clothes, Traveler's
Quiver
Ring, Wood
Pouch
Longbow
 
Longbow

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Arrow
    0.05 gp
  • Handaxe
    3.12 5 gp
  • Leather strap
    0.2 gp


  • Natural Weapon(s):
  • Hooves (2d6)
    142.24
  • Hooves (d6)
    75.89


  • Passive Abilities:
  • Robust Build
    500 gp
  • Equipment Size: Large
  • Armor Size: Large
  • Weapon Size: Large

  • Abilities:
  • Full Draw

  • Quick Abilities:
  • Subtle Stride
    500 gp
  • Anchored Shot
    126.08
  • Agile Dodge
    500 gp

  • Attack Abilities:
  • Charging Attack
    250 gp
  • Palm Burst
    100 gp
  • Distracting Shot
    300 gp
  • Pinning Shot
    4.94 150 gp
  • Iron Grip
    11.51 500 gp


  • Monster Bits:
  • 36 Humanoid Blood
    0.15 gp
  • 90 Animal Bone
    0.03 gp
  • 60 Animal Fat
    0.5 gp
  • 210 Animal Meat
    0.05 gp
  • 30 Soft Skin
    0.05 gp
  • 540 Fey Bark
    1 gp
  • 60 Fey Dust
    4 gp

A thick-maned head rises from a human torso, arms knotted with muscle. Below the waist, a powerful horse’s body stands firm—mud-flecked hide, four sturdy legs, and a tail swishing behind. His hooves crush leaves as he draws a long, curved bow of yew.

Centaur Woodsmen patrol deep forests, combining keen archery with woodland survival. Their equine speed allows swift pursuit or retreat, while their human half excels at crafting, tracking, and ambush. Often loners or tribal scouts, they guard sacred groves, fell trees with care, and rarely tolerate trespassers without warning.

Centaurs
Creature Sub Type
1,200 lbs 74.5

🐎🛡️ Centaurs: Thunderblood Wardens of the Wild

Centaurs are living momentum—half-humanoid, half-stallion, all muscle and intent. They move like a storm given bones, equal parts noble guardian and charging catastrophe, their presence turning open ground into a battlefield.

🌿🏔️ Origins: Born of Wind and Grass

Old tales claim centaurs rose from the first places the world learned to run—broad plains, high ridgelines, and sunlit valleys where hooves could thunder for miles. Some clans say they were shaped by nature-spirits to patrol the wild borders; others insist they are the heirs of ancient war-herds that refused the yoke.

🐾🧱 Form and Presence

A centaur’s lower body is a massive horse frame—often chestnut, dappled, or iron-dark—corded with power along the haunches and shoulders. Above the withers rises a broad humanoid torso, thick-armed and scar-lined, with a warrior’s balance that makes every motion look effortless. Their hooves strike like hammers; the ground answers with dust, tremor, and the hard drumbeat of approaching danger.

🏹👁️ Senses of the Hunt

Their eyes track motion the way a hawk tracks wind—reading distance, slope, footing, and the smallest shift in a foe’s stance. Ears flick and lock on whispers of steel, creak of leather, and the tiny betrayals of nervous breathing. A centaur rarely looks “surprised”—they look already moving.

🪶⚔️ Arms and War-Banners

Many carry spears, longblades, or recurved bows sized for their reach. Spears are often dressed in bright pennants or clan ribbons—signals for allies, warnings for rivals, and trophies tied on after victories. The banners snap and stream behind them as they run, turning a charge into a living standard.

🗣️🌩️ The Charge: Hoofstorm Violence

When a centaur commits, it’s not a sprint—it’s a decision made at full speed. They lower the spear, lift the war cry, and the world becomes rhythm: hooves pounding, pennants cracking, armor clattering, breath flaring hot in the throat. The impact is brutal and clean—wood splintering, shields buckling, bodies thrown aside like driftwood.

🏕️🤝 Culture and Codes

Centaurs prize territory, freedom, and proven strength. Clans measure respect by endurance, horsemanship-without-horses, and whether you hold your ground when the thunder comes. They can be fierce allies—especially to those who honor boundaries and speak plainly—but they despise cages, chains, and “civilized” conquest.

🦌🌾 Role in the World

To travelers, centaurs are escorts or executioners depending on conduct. To bandits, they’re the sound of consequences. To monsters that stalk open fields, they’re the wall that runs. Wherever the wild has borders, centaurs are often there—watching, circling, and ready to turn the earth itself into a weapon.

  • Speed:
  • Walking Speed: +40
  • Climbing Speed: 0.25*[speed_walking]

  • Natural Weapon(s):
  • Hooves (d6)
    75.89

  • Monster Bits:
  • 540 Fey Bark
    1 gp
  • 60 Fey Dust
    4 gp

  • Attack Abilities:
  • Charging Attack
    250 gp

  • Skill Tier 1:
  • Archery Weapon Skill
  • Elvish Language Skill
  • Natural Weapon Skill
  • Sylvan Language Skill
  • Throwable Weapon Skill

  • Random Name Table Male
  • Names - Centaurs - Male - First

  • Random Name Table Female
  • Names - Centaurs - Female - First

  • Random Name Table Last Name
  • Names - Centaurs - Last

d100
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