Centaur Woodsman
Beastlings
600 lbs
10

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66 / 66
14
16
40
1
5

Necklace, Wooden
Leather Jerkin
Quiver
Clothes, Traveler's
Ring, Wood
Pouch
Longbow
 
Longbow

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Handaxe
    5 gp
  • Leather strap
    0.2 gp


  • Natural Weapon(s):
  • Hooves (2d6)


  • Passive Abilities:
  • Robust Build
    500 gp
  • Equipment Size: Large
  • Armor Size: Large
  • Weapon Size: Large
  • Advanced Armor Training - Light
    2000 gp

  • Quick Abilities:
  • Subtle Stride
    500 gp
  • Agile Dodge
    500 gp
  • Fleet of Foot
    1000 gp

  • Attack Abilities:
  • Pinning Attack
    150 gp
  • Tricky Arrow
    64000 gp


  • Monster Bits:
  • 36 Humanoid Blood
    0.15 gp
  • 90 Animal Bone
    0.03 gp
  • 60 Animal Fat
    0.5 gp
  • 210 Animal Meat
    0.05 gp
  • 30 Soft Skin
    0.05 gp

A thick-maned head rises from a human torso, arms knotted with muscle. Below the waist, a powerful horse’s body stands firm—mud-flecked hide, four sturdy legs, and a tail swishing behind. His hooves crush leaves as he draws a long, curved bow of yew.

Centaur Woodsmen patrol deep forests, combining keen archery with woodland survival. Their equine speed allows swift pursuit or retreat, while their human half excels at crafting, tracking, and ambush. Often loners or tribal scouts, they guard sacred groves, fell trees with care, and rarely tolerate trespassers without warning.

Beastlings
Creature Sub Type

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information