Commoner, Rock Gnome, Woman
Commoners
Rock Gnomes
100 gp
0.01 gp / day
35 lbs
0

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3 / 3
10
10
25
0
5

Clothes, Peasant
 

  • Inventory Equipped:
  • Clothes, Peasant
    0.1 gp


  • Monster Bits:
  • 2 Humanoid Blood
    0.15 gp
  • 5 Animal Bone
    0.03 gp
  • 4 Animal Fat
    0.5 gp
  • 12 Animal Meat
    0.05 gp
  • 2 Soft Skin
    0.05 gp

Long skirt brushing uneven cobblestones, sleeves rolled to elbows, palms rough and stained, hair streaked with gray, weight of clay pot pressing into one shoulder, boots mud-caked from early dawn work.

Commoners
Creature Sub Type
100 gp

🌾👷 Commoners: Pillars of the Land

Commoners are Zin’s humble backbone, a diverse tapestry of peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits whose toil sustains the world. 🌍 Often illiterate and bound to the land, their lives are shaped by labor and resilience, yet their ingenuity and spirit fuel the heartbeat of society. From fields to forges, they carve out existence in the shadow of greater powers, their quiet strength a cornerstone of Zin’s realms.

🌱 Roots of Toil: Humble Beginnings

Commoners arise from the soil of Zin’s history, their origins tied to ancient agrarian tribes or those subjugated by warlords and kings. 🏡 Bound by necessity, they work the land or serve elites, their lives dictated by survival. Game Masters can cast them as descendants of forgotten clans or survivors of conquest, their struggles driving quests for freedom or justice.

🦴 Simple Form: Hardy and Varied

Commoners vary widely—sun-weathered farmers, calloused artisans, or gaunt pilgrims—united by rugged endurance. 🛠️ Clad in coarse wool or patched leathers, they bear tools like scythes, hammers, or peddler’s packs. Their weathered faces and strong hands reflect lives of labor. GMs can describe their earthy resilience, with dirt-streaked brows or fervent eyes, grounding their presence in Zin’s gritty reality.

⚒️ Versatile Labor: Masters of Craft

Commoners excel in practical skills—farming, smithing, weaving, or trading—honed through necessity. 🌾 While most are illiterate, their oral traditions and clever hands preserve knowledge of crops, tools, or markets. Some hermits or pilgrims wield spiritual insight, guiding communities. GMs can highlight their resourcefulness, with players enlisting a merchant’s savvy or a serf’s hidden talents to solve problems.

🏞️ Domains of Duty: Villages and Markets

Commoners dwell in rural hamlets, bustling market towns, or noble estates, their homes humble but vital. 🏘️ Fields stretch around mud-walled villages, while artisans’ workshops or merchants’ stalls hum with activity. GMs can craft these settings as vibrant hubs, where players navigate peasant revolts, trade disputes, or hermit’s prophecies, tying commoners to the world’s pulse.

⚔️ Confronting Commoners: Strength in Numbers

Facing commoners pits players against desperate resolve or cunning survival. 🛡️ Armed with pitchforks or improvised weapons, they overwhelm through sheer numbers or guile. Diplomacy—offering aid or respect—can turn them into allies. GMs can stage encounters as tense standoffs, with players quelling riots or earning trust through shared toil.

🌌 Pulse of Enduring Spirit

Commoners are Zin’s quiet tide, their sweat and stories sustaining the world’s foundation. 🌿 From plowing fields to crafting wares, they embody resilience, their lives a testament to unyielding spirit. Whether toiling for lords or seeking salvation, they challenge heroes to honor their struggles, weaving tales of humble defiance that echo through Zin’s ages.

  • Essences:
  • Body: 0
  • Mind: 0
  • Soul: 0

Clothes, Peasant
 

  • Inventory Equipped:
  • Clothes, Peasant
    0.1 gp

  • Skill Tier 1:
  • Common Language Skill

Rock Gnomes
Creature Sub Type

🛠️⛰️ Rock Gnomes: Masters of the Forge

Rock Gnomes, the Earth Gnomes of Zin, are ingenious tinkerers who thrive in sprawling mechanical cities carved deep within mountains. ⚙️ Their small frames—barely three feet tall—belie a relentless curiosity, driving them to dismantle and rebuild devices to perfect their craft. Experts in mechanics and arcane engineering, they forge intricate gadgets and enchanted tools, their society a testament to innovation and secrecy, guarding their technological marvels with fierce independence.

🪨 Origins of Craft: Born of Stone and Spark

Rock Gnomes claim descent from ancient earth spirits, their lineage tied to Zin’s mineral veins. 🔩 Forged in the heart of mountains, they honed their skills under the guidance of primal forces, mastering the art of shaping metal and magic. This heritage fuels their drive to innovate, each creation a tribute to their subterranean roots.

🦴 Compact Form: Sturdy and Clever

Diminutive yet robust, Rock Gnomes sport wiry builds, nimble fingers, and keen eyes that gleam with focus. 🔧 Clad in tool-laden vests or rune-etched aprons, their tousled hair often sparks with static from their experiments. Their quick reflexes and sharp senses make them adept at dodging workshop mishaps.

🔨 Mechanical Genius: Artisans of Gizmos

Rock Gnomes excel in crafting gizmos, from firestarters to clockwork automatons, blending mechanics with minor arcane enchantments. 🪄 Their innate magic enhances their creations, forging weapons or tools that hum with power. Their knack for detecting danger ensures they outwit traps or malfunctions with ease.

🏰 Forges of Wonder: Cities of Gears

Rock Gnome cities pulse with the clang of forges and the whir of machinery, hidden in mountain depths. 🏭 Tunnels brim with steam-powered contraptions and glowing runes, their workshops a maze of innovation. These bastions of technology are fiercely guarded, open only to those who earn their trust.

⚔️ Confronting Rock Gnomes: Outwitting the Machine

Facing Rock Gnomes pits foes against cunning traps and enchanted devices. 🛡️ Their gadgets—explosive widgets or mechanized defenders—thwart attackers, while their quick wits turn battles into puzzles. Only those who unravel their mechanical tricks can breach their defenses.

🌌 Legacy of Invention

Rock Gnomes are Zin’s spark of ingenuity, their creations driving progress from mountain forges. 🔩 Their relentless tinkering and guarded secrets shape a world of mechanical marvels, each device a testament to their craft. Independent and brilliant, they forge a legacy of innovation that hums through Zin’s stony heart.

  • Speed:
  • Walking Speed: +25

  • Skill Roll ADV:
  • Psyche

  • Skill Tier 1:
  • Common Language Skill

  • Skill Tier 3:
  • Dismantle
  • Inspection
  • Locks
  • Machining

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information