Entangling Weeds
1 |
Spell

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within Range. For the duration, these Plants Turn the ground in the area into difficult terrain.

A creature in the area when you cast the Spell must succeed on a Fortitude or be Restrained by the entangling Plants until the Spell ends. A creature Restrained by the Plants can use its action to make a Body check against your Spell Contesting Roll DC. On a success, it frees itself.

When the Spell ends, the conjured Plants wilt away.

With a commanding gesture, you beckon forth nature's fury. Weeds and vines erupt from the ground, roots entwining the landscape. They surge toward your target, effortlessly cleaving stone and soil, toppling impediments. The serpentine growth then ascends, ensnaring limbs in a verdant embrace.

I Cast Entangling Vines
Immersed in the earthy aroma, I commune with the flora. Intent on ensnaring my foe, I invoke the ancient druidic phrase, commanding roots and vines to surge forth. With a pointed gesture, nature's power is unleashed upon my target.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Conjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 20
  • Duration: 1 minutes

  • Terrain Created:
  • Difficult Terrain

  • Contesting Roll:
  • vs.

  • Status Effect Parameters:

d100
Mod
ADV/DIS

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information