Trainer: Knight - Tier 1
Trainer: Knight - Tier 1 (Subtype)
Trainers
220 lbs
5
310.1

0 / 0
0
0
+30
1

Mail Shirt
Bracers, Iron
Greaves, Iron
Boots, Iron
Longsword
 
Medium Shield

  • Inventory Equipped:
  • Mail Shirt
    48 60 gp
  • Longsword
    4.01 15 gp
  • Medium Shield
    39.88 10 gp
  • Bracers, Iron
    300 15 gp
  • Greaves, Iron
    150 2 gp
  • Boots, Iron
    150 8 gp


  • Monster Bits:
  • 26 Humanoid Blood
    0.15 gp
  • 66 Animal Bone
    0.03 gp
  • 44 Animal Fat
    0.5 gp
  • 154 Animal Meat
    0.05 gp
  • 22 Soft Skin
    0.05 gp

  • Creature Type Monster Bits:
  • 0.06 Humanoid Blood
    0.15 gp
  • 0.15 Animal Bone
    0.03 gp
  • 0.1 Animal Fat
    0.5 gp
  • 0.35 Animal Meat
    0.05 gp
  • 0.05 Soft Skin
    0.05 gp

Your muscles harden like forged iron under relentless strain, veins bulging with unyielding vigor. Sweat beads on skin that refuses to yield, each breath a defiant roar against fatigue. The air thickens with the scent of exertion, your form a bastion of raw, enduring power.

Trainer: Knight - Tier 1 (Subtype)
Creature Sub Type
30

Fortitude trainers harden the body through repetition, breath control, and strain conditioning. Their lessons focus on endurance, pain tolerance, steady posture, and recovery under pressure, helping recruits march longer, resist fatigue, and remain standing when lesser warriors would collapse.

  • Trainer
  • Trainers are expert mentors who use their own skills to coach player characters—for gold, rare components, favors, or other payment—helping them raise skills and unlock potential tied to their abilities and class. Parties often visit them between expeditions to come back better prepared.

  • Skill Tier 2:
  • Fortitude
    47.23
  • Archery Weapon Skill
  • One-Handed Melee Weapon Skill
  • Throwable Weapon Skill
  • Two-Handed Melee Weapon Skill
  • Natural Weapon Skill
  • Heavy Armor Skill
  • Light Armor Skill
  • Medium Armor Skill
  • Natural Armor Skill
  • Shield Armor Skill
  • Balance

Trainers
Creature Sub Type

Trainers are veteran experts and legendary mentors who dedicate their lives to forging stronger adventurers. 🏋️ For a price — whether heaps of gold, rare magical components, ancient relics, or personal favors — they train Player Characters to elevate their skills, master new techniques, and unlock hidden potential based on each individual’s existing abilities and class. Combat veterans drill warriors in advanced fighting styles, master mages teach complex spells and arcane theory, and cunning specialists coach rogues and bards in stealth, deception, and social mastery.

Most Trainers operate from established training halls, private academies, or exclusive guild dojos in cities, while others travel between adventuring hubs or set up temporary camps near dungeons and strongholds. Though they no longer risk their lives in the field, they take significant financial and reputational risks by investing their time in promising heroes. Many belong to respected orders or guilds that protect their reputation and ensure payment is delivered.

The best Trainers don’t just teach — they challenge. Their rigorous programs often include dangerous trials, personal quests, or tests of character that push students to their limits, turning training into its own form of adventure. Wise parties seek out these mentors between major expeditions to return stronger, faster, and better prepared for the dangers ahead. A good relationship with a Trainer can be one of the most valuable investments an adventurer ever makes

  • Trainer
  • Trainers are expert mentors who use their own skills to coach player characters—for gold, rare components, favors, or other payment—helping them raise skills and unlock potential tied to their abilities and class. Parties often visit them between expeditions to come back better prepared.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music