Barkbound
Lineage

🌳🧝 Barkbound: Kin of the Verdant Curse

Barkbound are beings transformed by fey magic, their flesh melded with living wood, a testament to the wild whims of the Feywild. 🌿 Once human, elf, or other, they become half-tree, their bodies cloaked in rugged bark and their spirits entwined with the forest’s pulse. Whether cursed by a capricious fey, attuned through deep communion, or warped by prolonged exposure to the Feywild’s enchantments, Barkbound are both guardian and enigma, blending into Zin’s woodlands with eerie grace and unyielding resilience.

🌲 Origins: Born of Fey Whimsy

Barkbound arise from the Feywild’s unpredictable magic, where a curse, a pact, or time itself reshapes mortals into arboreal hybrids. 🧚 A scorned dryad’s hex, a bargain with a fey lord, or years lost in enchanted groves can trigger this transformation. Their roots trace to the heart of fey power, their forms a bridge between flesh and flora. Game Masters can weave their origins into campaigns, perhaps as victims of a fey queen’s wrath or champions chosen to guard a sacred grove.

🦴 Monstrous Form: Wood and Flesh Entwined

Barkbound stand as humanoid trees, their skin replaced by tough, gnarled bark in shades of oak, ash, or willow. 🍂 Vines and leaves sprout from their limbs, and their eyes glow with a verdant light. Their movements creak with the weight of wood, yet they blend seamlessly into forests or swamps, their forms camouflaging against trunks or reeds. GMs can describe their eerie presence, with bark cracking like a whisper or leaves rustling in unnatural stillness.

🛡️ Natural Armor: Bastion of Bark

The Barkbound’s rugged bark grants formidable protection, deflecting blades and absorbing blows like ancient timber. 🪵 This natural armor makes them resilient in battle, shrugging off mundane attacks while their camouflage allows them to vanish into their surroundings, ambushing foes or evading pursuit. GMs can highlight this durability, turning Barkbound into stalwart defenders or elusive stalkers in wooded battlegrounds.

🌱 Sylvan Speech: Voices of the Green

Barkbound commune with plants in the lilting tongue of Sylvan, coaxing secrets from trees or commanding vines to aid them. 🌸 This bond lets them sense the forest’s pulse, learning of intruders or ancient lore whispered by roots. In combat, they might entangle foes with animated flora or summon groves to shield allies. GMs can use this ability for rich roleplay, with players seeking a Barkbound’s aid to navigate a cursed forest or unravel a fey mystery.

🏞️ The Barkbound’s Grove: Sanctum of the Wild

Barkbound dwell in dense forests, swampy fens, or Feywild glades, their lairs blending with the natural world. 🌴 Twisted roots, mossy hollows, and living canopies form their homes, guarded by sentient plants or fey wards. These sanctums hum with primal energy, hiding secrets or portals to the Feywild. GMs can craft groves as mystical dungeons, with shifting paths, animated flora, or illusions that test intruders’ wits.

🌌 Paragon of Verdant Fusion

Barkbound are Zin’s living sentinels, their wooden forms a testament to the Feywild’s transformative touch. 🌳 Whether cursed outcasts or chosen guardians, they embody the wild’s beauty and wrath, their roots entwined with the heart of nature. In forests or swamps, they challenge heroes to respect the green or face its thorns. Only those who honor their bond or break their curse can earn their allegiance, weaving their tale into the eternal song of the wild. 💚

  • Damage Type Resistances(s):
  • Piercing
  • Poison
  • Radiant

  • Damage Type Vulnerability:
  • Fire
  • Slashing

  • Natural Armor:
  • Natural Armor +3
    0 gp

  • Passive Abilities:
  • Natural Camouflage (Swamps, Forests)
    1000 gp
  • Sylvan Plant Speaker
    500 gp

  • Abilities:
  • Botanical Disguise

  • Skill Tier 1:
  • Natural Armor Skill
  • Sylvan Language Skill

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information