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FateTide Tell Your Story
Guard Officer, Tier 1
Medium - Size
Guards, Tier 1
30 gp / day
240 lbs
Brute Role
5
531.97

Body
Mind
Soul
Vitality
34 / 34
Armor
10
21
Luck
Walking Speed
30
Jumping Speed
18
Unhindered Attacks
1
Reach
5
ST 2 | 4 SP | d5
ST 4 | 10 SP | d7
Skill Roll Adv
Skill Roll Dis
Language Fluent

Helmet
Plate
Bracers, Iron
Clothes, Uniform
Greaves, Iron
Boots, Iron
Halberd
 
Halberd

  • Inventory Equipped Inventory Equipped:
  • Boots, Iron
    16 8 gp
  • Bracers, Iron
    16 15 gp
  • Greaves, Iron
    16 2 gp
  • Halberd
    5.28 20 gp
  • Helmet
    40 gp
  • Plate
    78 900 gp
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp


  • Passive Ability Passive Abilities:
  • Knightly Presence
    1500 gp Requires Skill Tier 1 Heavy Armor Skill

  • Attack Ability Attack Abilities:
  • Cleave
    Requires Skill Tier 1 Two-Handed Melee Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Weighted Step
    16 Requires Skill Tier 2 Two-Handed Melee Weapon Skill


  • Monster Bit Monster Bits:
  • 28 Humanoid Blood
    0.15 gp
  • 72 Animal Bone
    0.03 gp
  • 48 Animal Fat
    0.5 gp
  • 168 Animal Meat
    0.05 gp
  • 24 Soft Skin
    0.05 gp

You see iron-curled pauldrons catching the light, a crested helm worn smooth at the edges, and a tabard pulled taut over mail. His boots thud heavy, belt jangling with keys, scrolls, and authority.

Street Guard Officers command small patrols, enforce local ordinances, and report directly to the City Guard. They carry keys to holding cells, ledgers of fines, and often wear marked cloaks denoting rank. Promotions favor experience over skill; many are former brutes or bowmen with years of walking the same streets.

Guards, Tier 1
Creature Template
Creature Template
2.56

Street Guards are the most common and visible law enforcers in towns and cities. Recruited from the local population or nearby villages, they form the backbone of public order—walking the streets, breaking up fights, chasing thieves, and keeping an eye on suspicious folk. They're not elite soldiers, but they know the streets better than anyone.

Clothes, Uniform
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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30%

Item Information