The act or process of attempting to force or deter an action by inducing fear or awe.
Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
This is typically a Contesting Skill Roll vs. Empathy.
Upon failure you are Frightened and retry the roll on the End of Your Turn.