Training in Dragoon forges champions into aerial hunters—warriors who strike from above with unstoppable precision. Modeled after ancient skyborne knights and cliff-leaping predators, these fighters combine raw power with relentless mobility. They are masters of vertical combat, using bursts of speed, high leaps, and plunging strikes to overwhelm their foes from angles few can guard.
Dragoons do not simply move—they ascend. Trained to vault over shields, bypass walls, and leap across chasms, they treat the battlefield as a three-dimensional map of opportunity. Their attacks gain force from elevation, their techniques honed to strike with devastating arcs upon descent. Armor reinforced for impact, weapons balanced for midair correction—everything they carry serves one purpose: controlled destruction from above.
In Zin, those who follow this training hone their craft at the Pinnacle of Thorns, a fortress grown from mountain roots and flying buttresses, where gravity is a teacher and failure means a long fall. Their trials involve leaping between blades in flight, catching lightning, and fighting on platforms that sway like leaves. Those who survive earn the right to bear the Skybrand—a long-bladed lance etched with glyphs that stabilize their falls and amplify their launch.
Dragoons flow from motion to motion—vaulting, twisting, striking, then leaping again before retaliation can land. They specialize in burst engagement: disrupting formations with plunging strikes, breaking lines with polearm sweeps, and avoiding counters with sudden redirection. Their momentum is a weapon, and their footwork maps out future kills before blades cross.
Their favored terrain is the battlefield itself—rooftops, trees, siege engines, or even the backs of allies. These fighters scale foes, leap off shields, or use enemy bodies as springboards. Against slow brutes and wall-bound tactics, they are terror incarnate—vanishing skyward before anyone can retaliate, only to come crashing down where it hurts most.
Dragoons specialize in high-damage, pinpoint strikes. Whether wielding spears, halberds, or specialized heavy-bladed lances, they time their descents for maximum force—shattering bone, bypassing armor, and punishing hesitation. Some develop signature moves: whirling lance storms, air-crackling spirals, or thunderous landings that scatter the unready like leaves.
To see a Dragoon vanish skyward is to know pain follows. Some vanish with wind-kicks, others shimmer before reappearing with spearpoints leading. Their style blends discipline and raw instinct—timed jumps, follow-through rolls, and perfect understanding of how force and height combine. They do not wear wings, but they do fly, and when they land, the ground remembers.