Dream Invasion
1 Minute 5 |
Spell

This Spell shapes a creature's Dream Invasions.

Choose a creature known to you as the Target of this Spell. The Target must be on the same Plane of existence as you. Creatures that don't Slumberwave, can't be contacted by this Spell.

You, enter a trance-like state, acting as a messenger. While in the trance, the caster is aware of his or her surroundings, but can't take actions or Move.

If the target is asleep, the messenger appears in the target's dream and can converse with the target as long as it remains asleep, through the duration of the Dream Invasion. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the Dream Invasion at any time, ending the effect of the Dream Invasion early.

The Target recalls the Dream Invasion perfectly upon waking. If the Target is awake when you cast the Spell, the messenger knows it, and can either end the Dream Invasion (and the spell) or wait for the Target to fall asleep, at which point the messenger appears in the target's Dream Invasions.

You can make the messenger appear monstrous and terrifying to the Target. If you do, the messenger can deliver a Message Exchange of no more than ten words and then the Target must make a Soul Contesting Roll. On a failed Contesting Roll, echoes of the phantasmal Monstrosity spawn a Nightmare that lasts the duration of the target's Slumberwave and prevents the Target from gaining any benefit from that rest. In addition, when the Target wakes up, it takes 3d6 Psychic damage.

If you have a Body part, lock of hair, clipping from a nail, or similar portion of the target's Body, the Target makes its Contesting Roll with DIS.

Whispering arcane words, you visualize the target's face. Symbols glow softly around you. The air thickens as a spectral bridge forms, allowing your essence to enter and shape their dreaming world.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Illusion
  • Components: 
  • Casting Time:  1 Minute

  • Parameters:
  • Range:

  • Contesting Roll:
  • vs.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information