Nightmare
5,000 gp
6

|

13
14
68
68
0
2
60
90

1

10


  • Natural Armor:
  • Natural Armor +1
    0 gp


  • Natural Weapon(s):
  • Hooves (2d8)


  • Passive Abilities:
  • Confer Fire Resistance

  • Abilities:
  • Ethereal Stride

  • Attack Abilities:
  • Fire Strike (2d6)


In the fiery illumination, the horse's jet-black mane, tail, and hooves gleam red-hot. Eyes ablaze, it charges, leaving a smoldering trail. An otherworldly whinny escapes its mouth, merging with the crackle of flames, a spectral steed surging forth in a blaze of supernatural intensity.

A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature's unearthly black form moves with supernatural speed, vanishing in a cloud of brimstone as quickly as it appeared.

Dread Steed. Also called a "demon horse" or "hell horse," the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights, liches, night hags, and other vile monsters. It resembles a fiendish horse, and a nightmare's fiery red eyes betray its malevolent intelligence. A nightmare can be summoned from the Lower Planes, but unless a worthy sacrifice is offered to it as food upon its arrival, the nightmare displays no special loyalty to the creature it serves.

Creating a Nightmare. Nightmares don't appear naturally in the multiverse. They must be created from pegasi. The ritual that creates a nightmare requires the torturous removal of a pegasus's wings, driving that noble creature to evil as it is transformed by dark magic.

d100
Mod
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Effect 1 Effect 2 Ambience Music

Item Information