Royal Guard Infiltrator
Royal Guards
650 gp / day
180 lbs
25

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102 / 102
14
17
30
40
60
3
5
2

Hood, Cloth
Leather Jerkin
Bracers, Leather
Clothes, Uniform
Cloak of Displacement
Crossbow Bolt Case
Boots of Striding and Springing
Dagger
 
Shortsword

  • Inventory Equipped:
  • Boots of Striding and Springing
    17750 gp
  • Bracers, Leather
    5 gp
  • Cloak of Displacement
    500 gp
  • Dagger
  • Hood, Cloth
    1 gp
  • Leather Jerkin
    45 gp | Magical AC +1
  • Shortsword
  • Crossbow Bolt Case
    1 gp
  • Clothes, Uniform
    1 gp


  • Passive Abilities:
  • Skill ADV: Sneak
    2500 gp
  • Immune Status Effect: Encumbered
    500 gp
  • Walking Speed: +30
    17250 gp
  • Weapon Enchantment +1
    1000 gp
  • Magical AC +1
    1000 gp
  • Advanced Armor Training - Light
    2000 gp

  • Abilities:
  • Acrobatic Barrage

  • Quick Abilities:
  • Subtle Stride
    500 gp
  • Agile Dodge
    500 gp
  • Fleet of Foot
    1000 gp

  • Attack Abilities:
  • Poison Attack (2d6)
    1600 gp
  • Flourish
    150 gp
  • Pinning Attack
    150 gp
  • Piercing Strike
    400 gp

  • Opportunity Attack Abilities:
  • Close Quarters Combat
    300 gp

  • At Will Spell(s):
  • Blurry Distortion
    2

You catch a flicker—dark armor trimmed in gold, cloak trimmed in royal purple. His hood shades a pale mask, eyes scanning beneath its edge. Twin daggers rest quiet at his hips, untouched but ready.

Royal Guard Infiltrators operate in secrecy beyond palace walls, gathering intelligence, silencing threats, and disrupting plots against the crown. Trained in stealth, counterespionage, and assassination, they wear muted gear with subtle purple and gold trim. Their identities are classified; few know how many exist—or where they’re deployed.

Royal Guards
Creature Sub Type

Royal Guards protect monarchs, royal family members, and sacred spaces within palaces or citadels. Selected for loyalty, discipline, and combat skill, they wear ornate armor and follow strict ceremonial protocols. Beyond ceremony, they serve as elite fighters, bodyguards, and last-resort defenders should the royal line come under direct threat.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    30 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 5:
  • Attention
  • Empathy
  • Frighten
  • History
  • Influence
  • Initiative
  • Inspection
  • Navigation

  • The attack when rolled is considered to be unhindered, and does not count against your total attacks done this turn while in combat.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information