Royal Guard Infiltrator
Royal Guards
650 gp / day
180 lbs
25

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102 / 102
14
16
30
40
60
3
5

Hood, Cloth
Leather Jerkin
Bracers, Leather
Clothes, Uniform
Cloak of Displacement
Crossbow Bolt Case
Boots of Striding and Springing
Dagger
 
Shortsword

  • Inventory Equipped:
  • Boots of Striding and Springing
    17750 gp
  • Bracers, Leather
    5 gp
  • Cloak of Displacement
    500 gp
  • Dagger
  • Hood, Cloth
    1 gp
  • Leather Jerkin
    45 gp | Armor +1
  • Shortsword
  • Crossbow Bolt Case
    1 gp
  • Clothes, Uniform
    1 gp


  • Passive Abilities:
  • Skill ADV: Sneak
    2500 gp

  • Abilities:
  • Acrobatic Barrage

  • Attack Abilities:
  • Poison Attack (2d6)
    1600 gp

You catch a flicker—dark armor trimmed in gold, cloak trimmed in royal purple. His hood shades a pale mask, eyes scanning beneath its edge. Twin daggers rest quiet at his hips, untouched but ready.

Royal Guards
Creature Sub Type

Royal Guards protect monarchs, royal family members, and sacred spaces within palaces or citadels. Selected for loyalty, discipline, and combat skill, they wear ornate armor and follow strict ceremonial protocols. Beyond ceremony, they serve as elite fighters, bodyguards, and last-resort defenders should the royal line come under direct threat.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    30 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 5:
  • Attention
  • Empathy
  • Frighten
  • History
  • Influence
  • Initiative
  • Inspection
  • Navigation

  • The attack when rolled is considered to be unhindered, and does not count against your total attacks done this turn while in combat.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information